- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
This commit is contained in:
parent
ec58e70078
commit
0bdb65c477
41 changed files with 200 additions and 187 deletions
|
|
@ -648,7 +648,7 @@ CUSTOM_CVAR (Int, am_cheat, 0, 0)
|
|||
|
||||
#define AM_NUMMARKPOINTS 10
|
||||
|
||||
// player radius for automap checking
|
||||
// player _f_radius() for automap checking
|
||||
#define PLAYERRADIUS 16*MAPUNIT
|
||||
|
||||
// how much the automap moves window per tic in frame-buffer coordinates
|
||||
|
|
@ -2920,7 +2920,7 @@ void AM_drawThings ()
|
|||
{ { -MAPUNIT, MAPUNIT }, { -MAPUNIT, -MAPUNIT } },
|
||||
};
|
||||
|
||||
AM_drawLineCharacter (box, 4, t->radius >> FRACTOMAPBITS, angle - t->_f_angle(), color, p.x, p.y);
|
||||
AM_drawLineCharacter (box, 4, t->_f_radius() >> FRACTOMAPBITS, angle - t->_f_angle(), color, p.x, p.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue