- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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41 changed files with 200 additions and 187 deletions
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@ -94,7 +94,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_EntityDeath)
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PARAM_ACTION_PROLOGUE;
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AActor *second;
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double secondRadius = FIXED2DBL(GetDefaultByName("EntitySecond")->radius * 2);
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double secondRadius = FIXED2DBL(GetDefaultByName("EntitySecond")->_f_radius() * 2);
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static const double turns[3] = { 0, 90, -90 };
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const double velmul[3] = { 4.8828125f, secondRadius*4, secondRadius*4 };
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