- made AActor::radius a double.

This means that all files in g_doom are now fully converted.
This commit is contained in:
Christoph Oelckers 2016-03-20 15:04:13 +01:00
commit 0bdb65c477
41 changed files with 200 additions and 187 deletions

View file

@ -94,7 +94,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_EntityDeath)
PARAM_ACTION_PROLOGUE;
AActor *second;
double secondRadius = FIXED2DBL(GetDefaultByName("EntitySecond")->radius * 2);
double secondRadius = FIXED2DBL(GetDefaultByName("EntitySecond")->_f_radius() * 2);
static const double turns[3] = { 0, 90, -90 };
const double velmul[3] = { 4.8828125f, secondRadius*4, secondRadius*4 };