- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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41 changed files with 200 additions and 187 deletions
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@ -4088,7 +4088,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_Accuracy: return actor->accuracy;
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case APROP_Stamina: return actor->stamina;
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case APROP_Height: return actor->height;
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case APROP_Radius: return actor->radius;
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case APROP_Radius: return actor->_f_radius();
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case APROP_ReactionTime:return actor->reactiontime;
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case APROP_MeleeRange: return actor->meleerange;
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case APROP_ViewHeight: if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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