- made AActor::radius a double.

This means that all files in g_doom are now fully converted.
This commit is contained in:
Christoph Oelckers 2016-03-20 15:04:13 +01:00
commit 0bdb65c477
41 changed files with 200 additions and 187 deletions

View file

@ -4088,7 +4088,7 @@ int DLevelScript::GetActorProperty (int tid, int property)
case APROP_Accuracy: return actor->accuracy;
case APROP_Stamina: return actor->stamina;
case APROP_Height: return actor->height;
case APROP_Radius: return actor->radius;
case APROP_Radius: return actor->_f_radius();
case APROP_ReactionTime:return actor->reactiontime;
case APROP_MeleeRange: return actor->meleerange;
case APROP_ViewHeight: if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))