- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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ec58e70078
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0bdb65c477
41 changed files with 200 additions and 187 deletions
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@ -380,10 +380,10 @@ bool AActor::FixMapthingPos()
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}
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// Not inside the line's bounding box
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if (_f_X() + radius <= ldef->bbox[BOXLEFT]
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|| _f_X() - radius >= ldef->bbox[BOXRIGHT]
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|| _f_Y() + radius <= ldef->bbox[BOXBOTTOM]
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|| _f_Y() - radius >= ldef->bbox[BOXTOP])
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if (_f_X() + _f_radius() <= ldef->bbox[BOXLEFT]
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|| _f_X() - _f_radius() >= ldef->bbox[BOXRIGHT]
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|| _f_Y() + _f_radius() <= ldef->bbox[BOXBOTTOM]
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|| _f_Y() - _f_radius() >= ldef->bbox[BOXTOP])
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continue;
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// Get the exact distance to the line
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@ -399,7 +399,7 @@ bool AActor::FixMapthingPos()
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fixed_t distance = abs(P_InterceptVector(&dlv, &dll));
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if (distance < radius)
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if (distance < _f_radius())
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{
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DPrintf("%s at (%d,%d) lies on %s line %td, distance = %f\n",
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this->GetClass()->TypeName.GetChars(), _f_X() >> FRACBITS, _f_Y() >> FRACBITS,
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@ -417,7 +417,7 @@ bool AActor::FixMapthingPos()
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finean >>= ANGLETOFINESHIFT;
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// Get the distance we have to move the object away from the wall
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distance = radius - distance;
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distance = _f_radius() - distance;
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SetXY(_f_X() + FixedMul(distance, finecosine[finean]), _f_Y() + FixedMul(distance, finesine[finean]));
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ClearInterpolation();
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success = true;
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@ -493,16 +493,16 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
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{
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FPortalGroupArray check(FPortalGroupArray::PGA_NoSectorPortals);
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P_CollectConnectedGroups(Sector->PortalGroup, _f_Pos(), _f_Top(), radius, check);
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P_CollectConnectedGroups(Sector->PortalGroup, _f_Pos(), _f_Top(), _f_radius(), check);
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for (int i = -1; i < (int)check.Size(); i++)
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{
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fixedvec3 pos = i==-1? _f_Pos() : PosRelative(check[i]);
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int x1 = GetSafeBlockX(pos.x - radius - bmaporgx);
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int x2 = GetSafeBlockX(pos.x + radius - bmaporgx);
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int y1 = GetSafeBlockY(pos.y - radius - bmaporgy);
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int y2 = GetSafeBlockY(pos.y + radius - bmaporgy);
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int x1 = GetSafeBlockX(pos.x - _f_radius() - bmaporgx);
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int x2 = GetSafeBlockX(pos.x + _f_radius() - bmaporgx);
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int y1 = GetSafeBlockY(pos.y - _f_radius() - bmaporgy);
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int y2 = GetSafeBlockY(pos.y + _f_radius() - bmaporgy);
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if (x1 >= bmapwidth || x2 < 0 || y1 >= bmapheight || y2 < 0)
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{ // thing is off the map
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@ -739,7 +739,7 @@ FMultiBlockLinesIterator::FMultiBlockLinesIterator(FPortalGroupArray &check, AAc
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{
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checkpoint = origin->_f_Pos();
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if (!check.inited) P_CollectConnectedGroups(origin->Sector->PortalGroup, checkpoint, origin->_f_Top(), checkradius, checklist);
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checkpoint.z = checkradius == -1? origin->radius : checkradius;
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checkpoint.z = checkradius == -1? origin->_f_radius() : checkradius;
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basegroup = origin->Sector->PortalGroup;
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startsector = origin->Sector;
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Reset();
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@ -1074,7 +1074,7 @@ FMultiBlockThingsIterator::FMultiBlockThingsIterator(FPortalGroupArray &check, A
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{
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checkpoint = origin->_f_Pos();
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if (!check.inited) P_CollectConnectedGroups(origin->Sector->PortalGroup, checkpoint, origin->_f_Top(), checkradius, checklist);
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checkpoint.z = checkradius == -1? origin->radius : checkradius;
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checkpoint.z = checkradius == -1? origin->_f_radius() : checkradius;
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basegroup = origin->Sector->PortalGroup;
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Reset();
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}
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@ -1260,31 +1260,31 @@ void FPathTraverse::AddThingIntercepts (int bx, int by, FBlockThingsIterator &it
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switch (i)
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{
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case 0: // Top edge
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line.x = thing->_f_X() + thing->radius;
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line.y = thing->_f_Y() + thing->radius;
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line.dx = -thing->radius * 2;
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line.x = thing->_f_X() + thing->_f_radius();
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line.y = thing->_f_Y() + thing->_f_radius();
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line.dx = -thing->_f_radius() * 2;
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line.dy = 0;
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break;
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case 1: // Right edge
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line.x = thing->_f_X() + thing->radius;
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line.y = thing->_f_Y() - thing->radius;
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line.x = thing->_f_X() + thing->_f_radius();
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line.y = thing->_f_Y() - thing->_f_radius();
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line.dx = 0;
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line.dy = thing->radius * 2;
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line.dy = thing->_f_radius() * 2;
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break;
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case 2: // Bottom edge
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line.x = thing->_f_X() - thing->radius;
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line.y = thing->_f_Y() - thing->radius;
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line.dx = thing->radius * 2;
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line.x = thing->_f_X() - thing->_f_radius();
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line.y = thing->_f_Y() - thing->_f_radius();
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line.dx = thing->_f_radius() * 2;
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line.dy = 0;
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break;
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case 3: // Left edge
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line.x = thing->_f_X() - thing->radius;
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line.y = thing->_f_Y() + thing->radius;
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line.x = thing->_f_X() - thing->_f_radius();
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line.y = thing->_f_Y() + thing->_f_radius();
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line.dx = 0;
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line.dy = thing->radius * -2;
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line.dy = thing->_f_radius() * -2;
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break;
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}
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// Check if this side is facing the trace origin
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@ -1306,19 +1306,19 @@ void FPathTraverse::AddThingIntercepts (int bx, int by, FBlockThingsIterator &it
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switch (i)
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{
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case 0:
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line.y -= 2 * thing->radius;
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line.y -= 2 * thing->_f_radius();
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break;
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case 1:
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line.x -= 2 * thing->radius;
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line.x -= 2 * thing->_f_radius();
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break;
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case 2:
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line.y += 2 * thing->radius;
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line.y += 2 * thing->_f_radius();
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break;
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case 3:
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line.x += 2 * thing->radius;
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line.x += 2 * thing->_f_radius();
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break;
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}
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fixed_t frac2 = P_InterceptVector(&trace, &line);
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@ -1363,19 +1363,19 @@ void FPathTraverse::AddThingIntercepts (int bx, int by, FBlockThingsIterator &it
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// check a corner to corner crossection for hit
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if (tracepositive)
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{
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x1 = thing->_f_X() - thing->radius;
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y1 = thing->_f_Y() + thing->radius;
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x1 = thing->_f_X() - thing->_f_radius();
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y1 = thing->_f_Y() + thing->_f_radius();
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x2 = thing->_f_X() + thing->radius;
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y2 = thing->_f_Y() - thing->radius;
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x2 = thing->_f_X() + thing->_f_radius();
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y2 = thing->_f_Y() - thing->_f_radius();
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}
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else
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{
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x1 = thing->_f_X() - thing->radius;
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y1 = thing->_f_Y() - thing->radius;
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x1 = thing->_f_X() - thing->_f_radius();
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y1 = thing->_f_Y() - thing->_f_radius();
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x2 = thing->_f_X() + thing->radius;
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y2 = thing->_f_Y() + thing->radius;
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x2 = thing->_f_X() + thing->_f_radius();
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y2 = thing->_f_Y() + thing->_f_radius();
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}
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s1 = P_PointOnDivlineSide (x1, y1, &trace);
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