- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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41 changed files with 200 additions and 187 deletions
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@ -2197,7 +2197,7 @@ int DPusher::CheckForSectorMatch (EPusher type, int tag)
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/////////////////////////////
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//
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// T_Pusher looks for all objects that are inside the radius of
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// T_Pusher looks for all objects that are inside the _f_radius() of
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// the effect.
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//
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void DPusher::Tick ()
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@ -2239,7 +2239,7 @@ void DPusher::Tick ()
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if (m_Type == p_push)
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{
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// Seek out all pushable things within the force radius of this
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// Seek out all pushable things within the force _f_radius() of this
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// point pusher. Crosses sectors, so use blockmap.
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FPortalGroupArray check(FPortalGroupArray::PGA_NoSectorPortals); // no sector portals because this thing is utterly z-unaware.
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@ -2266,7 +2266,7 @@ void DPusher::Tick ()
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double dist = pos.Length();
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double speed = (m_Magnitude - (dist/2)) / (PUSH_FACTOR * 2);
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// If speed <= 0, you're outside the effective radius. You also have
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// If speed <= 0, you're outside the effective _f_radius(). You also have
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// to be able to see the push/pull source point.
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if ((speed > 0) && (P_CheckSight (thing, m_Source, SF_IGNOREVISIBILITY)))
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