- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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0bdb65c477
41 changed files with 200 additions and 187 deletions
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@ -425,7 +425,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser)
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// [RH] Check against real height and radius
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fixed_t oldheight = thing->height;
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fixed_t oldradius = thing->radius;
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double oldradius = thing->radius;
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ActorFlags oldflags = thing->flags;
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thing->flags |= MF_SOLID;
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@ -467,13 +467,13 @@ bool P_Thing_CanRaise(AActor *thing)
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// Check against real height and radius
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ActorFlags oldflags = thing->flags;
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fixed_t oldheight = thing->height;
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fixed_t oldradius = thing->radius;
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double oldradius = thing->radius;
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thing->flags |= MF_SOLID;
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thing->height = info->height;
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thing->radius = info->radius;
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bool check = P_CheckPosition (thing, thing->_f_Pos());
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bool check = P_CheckPosition (thing, thing->Pos());
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// Restore checked properties
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thing->flags = oldflags;
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@ -694,7 +694,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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angle += (flags & WARPF_USECALLERANGLE) ? caller->_f_angle() : reference->_f_angle();
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}
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const fixed_t rad = FixedMul(radiusoffset, reference->radius);
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const fixed_t rad = FixedMul(radiusoffset, reference->_f_radius());
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const angle_t fineangle = angle >> ANGLETOFINESHIFT;
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if (!(flags & WARPF_ABSOLUTEPOSITION))
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