- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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41 changed files with 200 additions and 187 deletions
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@ -714,8 +714,8 @@ bool FTraceInfo::ThingCheck(intercept_t *in)
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hitz = StartZ + FixedMul(Vz, dist);
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// calculated coordinate is outside the actor's bounding box
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if (abs(hitx - in->d.thing->_f_X()) > in->d.thing->radius ||
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abs(hity - in->d.thing->_f_Y()) > in->d.thing->radius) return true;
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if (abs(hitx - in->d.thing->_f_X()) > in->d.thing->_f_radius() ||
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abs(hity - in->d.thing->_f_Y()) > in->d.thing->_f_radius()) return true;
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}
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else if (hitz < in->d.thing->_f_Z())
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{ // trace enters below actor
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@ -731,8 +731,8 @@ bool FTraceInfo::ThingCheck(intercept_t *in)
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hitz = StartZ + FixedMul(Vz, dist);
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// calculated coordinate is outside the actor's bounding box
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if (abs(hitx - in->d.thing->_f_X()) > in->d.thing->radius ||
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abs(hity - in->d.thing->_f_Y()) > in->d.thing->radius) return true;
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if (abs(hitx - in->d.thing->_f_X()) > in->d.thing->_f_radius() ||
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abs(hity - in->d.thing->_f_Y()) > in->d.thing->_f_radius()) return true;
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}
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if (CurSector->e->XFloor.ffloors.Size())
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