- made AActor::radius a double.

This means that all files in g_doom are now fully converted.
This commit is contained in:
Christoph Oelckers 2016-03-20 15:04:13 +01:00
commit 0bdb65c477
41 changed files with 200 additions and 187 deletions

View file

@ -647,7 +647,7 @@ void InitThingdef()
symt.AddSymbol(new PField(NAME_Accuracy, TypeSInt32, VARF_Native, myoffsetof(AActor,accuracy)));
symt.AddSymbol(new PField(NAME_Stamina, TypeSInt32, VARF_Native, myoffsetof(AActor,stamina)));
symt.AddSymbol(new PField(NAME_Height, TypeFixed, VARF_Native, myoffsetof(AActor,height)));
symt.AddSymbol(new PField(NAME_Radius, TypeFixed, VARF_Native, myoffsetof(AActor,radius)));
symt.AddSymbol(new PField(NAME_Radius, TypeFloat64, VARF_Native, myoffsetof(AActor,radius)));
symt.AddSymbol(new PField(NAME_ReactionTime,TypeSInt32, VARF_Native, myoffsetof(AActor,reactiontime)));
symt.AddSymbol(new PField(NAME_MeleeRange, TypeFixed, VARF_Native, myoffsetof(AActor,meleerange)));
symt.AddSymbol(new PField(NAME_Speed, TypeFloat64, VARF_Native, myoffsetof(AActor,Speed)));