- made AActor::radius a double.
This means that all files in g_doom are now fully converted.
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41 changed files with 200 additions and 187 deletions
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@ -647,7 +647,7 @@ void InitThingdef()
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symt.AddSymbol(new PField(NAME_Accuracy, TypeSInt32, VARF_Native, myoffsetof(AActor,accuracy)));
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symt.AddSymbol(new PField(NAME_Stamina, TypeSInt32, VARF_Native, myoffsetof(AActor,stamina)));
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symt.AddSymbol(new PField(NAME_Height, TypeFixed, VARF_Native, myoffsetof(AActor,height)));
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symt.AddSymbol(new PField(NAME_Radius, TypeFixed, VARF_Native, myoffsetof(AActor,radius)));
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symt.AddSymbol(new PField(NAME_Radius, TypeFloat64, VARF_Native, myoffsetof(AActor,radius)));
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symt.AddSymbol(new PField(NAME_ReactionTime,TypeSInt32, VARF_Native, myoffsetof(AActor,reactiontime)));
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symt.AddSymbol(new PField(NAME_MeleeRange, TypeFixed, VARF_Native, myoffsetof(AActor,meleerange)));
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symt.AddSymbol(new PField(NAME_Speed, TypeFloat64, VARF_Native, myoffsetof(AActor,Speed)));
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