Particles can now scale up to 65535.

This commit is contained in:
MajorCooke 2016-01-25 15:44:11 -06:00
commit 0be09f54bd
4 changed files with 9 additions and 10 deletions

View file

@ -2644,7 +2644,6 @@ enum SPFflag
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
{
//(color color1, int flags = 0, int lifetime = 35, int size = 1, float angle = 0, float xoff = 0, float yoff = 0, float zoff = 0, float velx = 0, float vely = 0, float velz = 0, float accelx = 0, float accely = 0, float accelz = 0, float startalphaf = 1, float fadestepf = -1);
ACTION_PARAM_START(15);
ACTION_PARAM_COLOR(color, 0);
ACTION_PARAM_INT(flags, 1);
@ -2665,8 +2664,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
BYTE startalpha = (BYTE)Scale(clamp(startalphaf, 0, FRACUNIT), 255, FRACUNIT);
int fadestep = fadestepf < 0? -1 : Scale(clamp(fadestepf, 0, FRACUNIT), 255, FRACUNIT);
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
lifetime = clamp<int>(lifetime, 0, 255); // Clamp to byte
size = clamp<int>(size, 0, 65535); // Clamp to word
if (lifetime != 0)
{