- Removed FlatAngle. This will come back hopefully in another commit sometime in the future.
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f41dcc75d1
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7 changed files with 2 additions and 41 deletions
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@ -6882,24 +6882,3 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMovementDirection)
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ACTION_RETURN_BOOL(true);
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}
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//===========================================================================
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//
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// A_SetFlatAngle
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//
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// Set actor's flat angle (in degrees). GZDoom only. Requires the
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// (PITCH)FLATSPRITE flag to have any visible effect.
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetFlatAngle)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_FLOAT_OPT(flatangle) { flatangle = 0; }
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PARAM_INT_OPT(ptr) { ptr = AAPTR_DEFAULT; }
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AActor *ref = COPY_AAPTR(self, ptr);
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if (ref != NULL)
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{
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ref->FlatAngle = flatangle;
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}
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return 0;
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}
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@ -627,7 +627,6 @@ void InitThingdef()
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PType *array5 = NewArray(TypeSInt32, 5);
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symt.AddSymbol(new PField(NAME_Alpha, TypeFloat64, VARF_Native, myoffsetof(AActor,Alpha)));
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symt.AddSymbol(new PField(NAME_Angle, TypeFloat64, VARF_Native, myoffsetof(AActor,Angles.Yaw)));
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symt.AddSymbol(new PField(NAME_FlatAngle, TypeFloat64, VARF_Native, myoffsetof(AActor,FlatAngle)));
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symt.AddSymbol(new PField(NAME_Args, array5, VARF_Native, myoffsetof(AActor,args)));
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symt.AddSymbol(new PField(NAME_CeilingZ, TypeFloat64, VARF_Native, myoffsetof(AActor,ceilingz)));
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symt.AddSymbol(new PField(NAME_FloorZ, TypeFloat64, VARF_Native, myoffsetof(AActor,floorz)));
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@ -682,15 +682,6 @@ DEFINE_PROPERTY(scale, F, Actor)
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defaults->Scale.X = defaults->Scale.Y = id;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(flatangle, F, Actor)
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{
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PROP_DOUBLE_PARM(id, 0);
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defaults->FlatAngle = id;
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}
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//==========================================================================
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//
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//==========================================================================
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