- Added a PainThreshold actor property.

SVN r1900 (trunk)
This commit is contained in:
Christoph Oelckers 2009-10-08 17:43:50 +00:00
commit 0c2288a010
5 changed files with 54 additions and 32 deletions

View file

@ -1268,49 +1268,54 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
}
}
pc = target->GetClass()->ActorInfo->PainChances;
painchance = target->PainChance;
if (pc != NULL)
{
BYTE * ppc = pc->CheckKey(mod);
if (ppc != NULL)
{
painchance = *ppc;
}
}
dopain:
if (!(target->flags5 & MF5_NOPAIN) && (inflictor == NULL || !(inflictor->flags5 & MF5_PAINLESS)) &&
!G_SkillProperty(SKILLP_NoPain) && (pr_damagemobj() < painchance ||
(inflictor != NULL && (inflictor->flags6 & MF6_FORCEPAIN))) && !(target->flags & MF_SKULLFLY))
!G_SkillProperty(SKILLP_NoPain) && !(target->flags & MF_SKULLFLY))
{
if (mod == NAME_Electric)
pc = target->GetClass()->ActorInfo->PainChances;
painchance = target->PainChance;
if (pc != NULL)
{
if (pr_lightning() < 96)
BYTE * ppc = pc->CheckKey(mod);
if (ppc != NULL)
{
painchance = *ppc;
}
}
if ((damage > target->PainThreshold && pr_damagemobj() < painchance) ||
(inflictor != NULL && (inflictor->flags6 & MF6_FORCEPAIN)))
{
dopain:
if (mod == NAME_Electric)
{
if (pr_lightning() < 96)
{
justhit = true;
FState * painstate = target->FindState(NAME_Pain, mod);
if (painstate != NULL) target->SetState (painstate);
}
else
{ // "electrocute" the target
target->renderflags |= RF_FULLBRIGHT;
if ((target->flags3 & MF3_ISMONSTER) && pr_lightning() < 128)
{
target->Howl ();
}
}
}
else
{
justhit = true;
FState * painstate = target->FindState(NAME_Pain, mod);
if (painstate != NULL) target->SetState (painstate);
}
else
{ // "electrocute" the target
target->renderflags |= RF_FULLBRIGHT;
if ((target->flags3 & MF3_ISMONSTER) && pr_lightning() < 128)
if (mod == NAME_PoisonCloud)
{
target->Howl ();
}
}
}
else
{
justhit = true;
FState * painstate = target->FindState(NAME_Pain, mod);
if (painstate != NULL) target->SetState (painstate);
if (mod == NAME_PoisonCloud)
{
if ((target->flags3 & MF3_ISMONSTER) && pr_poison() < 128)
{
target->Howl ();
if ((target->flags3 & MF3_ISMONSTER) && pr_poison() < 128)
{
target->Howl ();
}
}
}
}