- removed vid_hw2d CVar.
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8 changed files with 1 additions and 38 deletions
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@ -34,7 +34,6 @@
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EXTERN_CVAR(Bool, r_drawplayersprites)
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EXTERN_CVAR(Bool, r_deathcamera)
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
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EXTERN_CVAR(Bool, r_shadercolormaps)
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void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
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{
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@ -386,13 +385,6 @@ void RenderPolyPlayerSprites::RenderSprite(PolyRenderThread *thread, DPSprite *p
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noaccel = true;
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}
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}
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// If we're drawing with a special colormap, but shaders for them are disabled, do
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// not accelerate.
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if (!r_shadercolormaps && (vis.Light.BaseColormap >= &SpecialSWColormaps[0] &&
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vis.Light.BaseColormap <= &SpecialSWColormaps.Last()))
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{
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noaccel = true;
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}
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// If drawing with a BOOM colormap, disable acceleration.
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if (vis.Light.BaseColormap == &NormalLight && NormalLight.Maps != realcolormaps.Maps)
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{
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