- floatified texture scale values.
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dabed04d2a
commit
0c39bdd04c
11 changed files with 74 additions and 71 deletions
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@ -118,12 +118,12 @@ FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
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// Now we're stuck with this stupid behaviour.
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if (w==128 && h==128)
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{
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tex->xScale = tex->yScale = 2*FRACUNIT;
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tex->Scale.X = tex->Scale.Y = 2;
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tex->bWorldPanning = true;
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}
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else if (w==256 && h==256)
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{
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tex->xScale = tex->yScale = 4*FRACUNIT;
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tex->Scale.X = tex->Scale.Y = 4;
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tex->bWorldPanning = true;
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}
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}
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@ -147,7 +147,7 @@ FTexture * FTexture::CreateTexture (const char *name, int lumpnum, int usetype)
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FTexture::FTexture (const char *name, int lumpnum)
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: LeftOffset(0), TopOffset(0),
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WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
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WidthBits(0), HeightBits(0), Scale(1,1), SourceLump(lumpnum),
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UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
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bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false),
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Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
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@ -562,11 +562,11 @@ FTexture *FTexture::GetRawTexture()
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void FTexture::SetScaledSize(int fitwidth, int fitheight)
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{
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xScale = FLOAT2FIXED(float(Width) / fitwidth);
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yScale = FLOAT2FIXED(float(Height) / fitheight);
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Scale.X = double(Width) / fitwidth;
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Scale.Y =double(Height) / fitheight;
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// compensate for roundoff errors
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if (MulScale16(xScale, fitwidth) != Width) xScale++;
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if (MulScale16(yScale, fitheight) != Height) yScale++;
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if (int(Scale.X * fitwidth) != Width) Scale.X += (1 / 65536.);
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if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
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}
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