- More GAMENAME replacements in strings.
These changes will change only some displayed messages.
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9b95c134a7
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8 changed files with 15 additions and 18 deletions
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@ -175,7 +175,7 @@ bool FCDThread::Init ()
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CD_WindowClass.style = CS_NOCLOSE;
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CD_WindowClass.lpfnWndProc = CD_WndProc;
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CD_WindowClass.hInstance = g_hInst;
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CD_WindowClass.lpszClassName = "ZDoom CD Player";
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CD_WindowClass.lpszClassName = GAMENAME " CD Player";
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CD_WindowAtom = RegisterClass (&CD_WindowClass);
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if (CD_WindowAtom == 0)
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@ -183,7 +183,7 @@ bool FCDThread::Init ()
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CD_Window = CreateWindow (
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(LPCTSTR)(INT_PTR)(int)CD_WindowAtom,
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"ZDoom CD Player",
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GAMENAME " CD Player",
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0,
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0, 0, 10, 10,
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NULL,
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@ -125,10 +125,7 @@ RtlVirtualUnwind (
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#define UPLOAD_BOUNDARY "Von-DnrNbJl0 P9d_BD;cEEsQVWpYMq0pbZ6NUmYHus;yIbFbkgB?.N=YC5O=BGZm+Rab5"
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#define DBGHELP_URI "/msredist/dbghelp.dl_"
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// If you are working on your own modified version of ZDoom, change
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// the last part of the UPLOAD_AGENT (between parentheses) to your
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// own program's name. e.g. (Skulltag) or (ZDaemon) or (ZDoomFu)
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#define UPLOAD_AGENT "ZDoom/" VERSIONSTR " (" GAMESIG ")"
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#define UPLOAD_AGENT GAMENAME "/" VERSIONSTR " (" GAMESIG ")"
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// Time, in milliseconds, to wait for a send() or recv() to complete.
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#define TIMEOUT 60000
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@ -143,7 +143,7 @@ LONG ErrorIconChar;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char WinClassName[] = "ZDoomMainWindow";
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static const char WinClassName[] = GAMENAME "MainWindow";
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static HMODULE hwtsapi32; // handle to wtsapi32.dll
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static void (*TermFuncs[MAX_TERMS])(void);
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static int NumTerms;
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@ -1224,7 +1224,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
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// This should only happen on basic Windows 95 installations, but since we
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// don't support Windows 95, we have no obligation to provide assistance in
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// getting it installed.
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MessageBoxA(NULL, "Could not load riched20.dll", "ZDoom Error", MB_OK | MB_ICONSTOP);
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MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
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exit(0);
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}
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@ -301,7 +301,7 @@ void Win32Video::InitDDraw ()
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DDraw->Release ();
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DDraw = NULL;
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I_FatalError ("DirectDraw returned no display modes.\n\n"
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"If you started ZDoom from a fullscreen DOS box, run it from "
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"If you started " GAMENAME " from a fullscreen DOS box, run it from "
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"a DOS window instead. If that does not work, you may need to reboot.");
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}
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if (Args->CheckParm ("-2"))
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