- More GAMENAME replacements in strings.
These changes will change only some displayed messages.
This commit is contained in:
parent
9b95c134a7
commit
0c5d55d0a3
8 changed files with 15 additions and 18 deletions
|
|
@ -143,7 +143,7 @@ LONG ErrorIconChar;
|
|||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static const char WinClassName[] = "ZDoomMainWindow";
|
||||
static const char WinClassName[] = GAMENAME "MainWindow";
|
||||
static HMODULE hwtsapi32; // handle to wtsapi32.dll
|
||||
static void (*TermFuncs[MAX_TERMS])(void);
|
||||
static int NumTerms;
|
||||
|
|
@ -1224,7 +1224,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
|
|||
// This should only happen on basic Windows 95 installations, but since we
|
||||
// don't support Windows 95, we have no obligation to provide assistance in
|
||||
// getting it installed.
|
||||
MessageBoxA(NULL, "Could not load riched20.dll", "ZDoom Error", MB_OK | MB_ICONSTOP);
|
||||
MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue