- moved FRenderState to 'common' and removed some game-dependent parts from it.

This commit is contained in:
Christoph Oelckers 2020-04-25 23:29:38 +02:00
commit 0c63f5c832
24 changed files with 94 additions and 68 deletions

View file

@ -4,7 +4,7 @@
#include "vulkan/system/vk_objects.h"
#include "renderstyle.h"
#include "hwrenderer/data/buffers.h"
#include "hwrenderer/scene/hw_renderstate.h"
#include "hw_renderstate.h"
#include <string.h>
#include <map>

View file

@ -9,7 +9,7 @@
#include "name.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "hwrenderer/scene/hw_renderstate.h"
#include "hw_renderstate.h"
#include "hw_material.h"
class VkRenderPassSetup;

View file

@ -6,7 +6,7 @@
#include "vectors.h"
#include "matrix.h"
#include "name.h"
#include "hwrenderer/scene/hw_renderstate.h"
#include "hw_renderstate.h"
#define SHADER_MIN_REQUIRED_TEXTURE_LAYERS 8

View file

@ -25,7 +25,7 @@
#include "r_data/colormaps.h"
#include "hw_material.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/scene/hw_renderstate.h"
#include "hw_renderstate.h"
#include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"