Added FDynamicColormap support to true color mode

This commit is contained in:
Magnus Norddahl 2016-06-05 14:08:03 +02:00
commit 0c8c9e0aea
16 changed files with 948 additions and 468 deletions

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@ -1307,7 +1307,7 @@ void G_InitLevelLocals ()
level_info_t *info;
BaseBlendA = 0.0f; // Remove underwater blend effect, if any
NormalLight.Maps = realcolormaps;
NormalLight.Maps = realcolormaps.Maps;
// [BB] Instead of just setting the color, we also have to reset Desaturate and build the lights.
NormalLight.ChangeColor (PalEntry (255, 255, 255), 0);