Added FDynamicColormap support to true color mode
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16 changed files with 948 additions and 468 deletions
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@ -1307,7 +1307,7 @@ void G_InitLevelLocals ()
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level_info_t *info;
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BaseBlendA = 0.0f; // Remove underwater blend effect, if any
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NormalLight.Maps = realcolormaps;
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NormalLight.Maps = realcolormaps.Maps;
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// [BB] Instead of just setting the color, we also have to reset Desaturate and build the lights.
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NormalLight.ChangeColor (PalEntry (255, 255, 255), 0);
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