Added FDynamicColormap support to true color mode
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16 changed files with 948 additions and 468 deletions
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@ -323,7 +323,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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// curse Doom's overuse of global variables in the renderer.
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// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
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unsigned char *savecolormap = fixedcolormap;
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FColormap *savecolormap = fixedcolormap;
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FSpecialColormap *savecm = realfixedcolormap;
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DAngle savedfov = FieldOfView;
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