Added FDynamicColormap support to true color mode

This commit is contained in:
Magnus Norddahl 2016-06-05 14:08:03 +02:00
commit 0c8c9e0aea
16 changed files with 948 additions and 468 deletions

View file

@ -323,7 +323,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
// curse Doom's overuse of global variables in the renderer.
// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
unsigned char *savecolormap = fixedcolormap;
FColormap *savecolormap = fixedcolormap;
FSpecialColormap *savecm = realfixedcolormap;
DAngle savedfov = FieldOfView;