Added FDynamicColormap support to true color mode
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0c8c9e0aea
16 changed files with 948 additions and 468 deletions
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@ -171,14 +171,14 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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if (translation != NULL)
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{
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R_SetColorMapLight((lighttable_t *)translation, 0, 0);
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R_SetTranslationMap((lighttable_t *)translation);
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}
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else
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{
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R_SetColorMapLight(identitymap, 0, 0);
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R_SetTranslationMap(identitymap);
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}
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fixedcolormap = dc_colormap;
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fixedcolormap = dc_fcolormap;
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ESPSResult mode = R_SetPatchStyle (parms.style, parms.Alpha, 0, parms.fillcolor);
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BYTE *destorgsave = dc_destorg;
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@ -1025,7 +1025,7 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
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{
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uint32_t *spot = (uint32_t*)GetBuffer() + oldyyshifted + xx;
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uint32_t fg = shade_pal_index(basecolor, calc_light_multiplier(0));
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uint32_t fg = shade_pal_index_simple(basecolor, calc_light_multiplier(0));
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uint32_t fg_red = (fg >> 16) & 0xff;
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uint32_t fg_green = (fg >> 8) & 0xff;
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uint32_t fg_blue = fg & 0xff;
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@ -1394,7 +1394,10 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
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// Setup constant texture mapping parameters.
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R_SetupSpanBits(tex);
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R_SetSpanColormap(colormap != NULL ? &colormap->Maps[clamp(shade >> FRACBITS, 0, NUMCOLORMAPS-1) * 256] : identitymap);
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if (colormap)
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R_SetSpanColormap(colormap, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
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else
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R_SetSpanColormap(&identitycolormap, 0);
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R_SetSpanSource(tex->GetPixels());
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scalex = double(1u << (32 - ds_xbits)) / scalex;
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scaley = double(1u << (32 - ds_ybits)) / scaley;
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