- move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
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75 changed files with 817 additions and 839 deletions
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@ -1023,7 +1023,7 @@ void gl_RenderModel(GLSprite * spr)
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if (spr->actor->renderflags & RF_INTERPOLATEANGLES)
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{
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// [Nash] use interpolated angles
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DRotator Angles = spr->actor->InterpolatedAngles(r_TicFracF);
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DRotator Angles = spr->actor->InterpolatedAngles(r_viewpoint.TicFrac);
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angle = Angles.Yaw.Degrees;
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}
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