- move r_utility globals into r_viewpoint and r_viewwindow

- change r_utility functions to only work on FRenderViewpoint and FViewWindow
This commit is contained in:
Magnus Norddahl 2017-03-11 23:28:07 +01:00
commit 0c9014b984
75 changed files with 817 additions and 839 deletions

View file

@ -1023,7 +1023,7 @@ void gl_RenderModel(GLSprite * spr)
if (spr->actor->renderflags & RF_INTERPOLATEANGLES)
{
// [Nash] use interpolated angles
DRotator Angles = spr->actor->InterpolatedAngles(r_TicFracF);
DRotator Angles = spr->actor->InterpolatedAngles(r_viewpoint.TicFrac);
angle = Angles.Yaw.Degrees;
}