- move r_utility globals into r_viewpoint and r_viewwindow

- change r_utility functions to only work on FRenderViewpoint and FViewWindow
This commit is contained in:
Magnus Norddahl 2017-03-11 23:28:07 +01:00
commit 0c9014b984
75 changed files with 817 additions and 839 deletions

View file

@ -144,8 +144,8 @@ namespace swrenderer
DVector2 angvec = (curline->v2->fPos() - curline->v1->fPos()).Unit();
float maskedScaleY;
decal_left = decal_pos - edge_left * angvec - ViewPos;
decal_right = decal_pos + edge_right * angvec - ViewPos;
decal_left = decal_pos - edge_left * angvec - r_viewpoint.Pos;
decal_right = decal_pos + edge_right * angvec - r_viewpoint.Pos;
CameraLight *cameraLight;
double texturemid;
@ -222,7 +222,7 @@ namespace swrenderer
}
yscale = decal->ScaleY;
texturemid = WallSpriteTile->TopOffset + (zpos - ViewPos.Z) / yscale;
texturemid = WallSpriteTile->TopOffset + (zpos - r_viewpoint.Pos.Z) / yscale;
// Clip sprite to drawseg
x1 = MAX<int>(clipper->x1, x1);