- create an array for the stream data

This commit is contained in:
Magnus Norddahl 2019-03-02 23:20:29 +01:00
commit 0c9d27d078
8 changed files with 91 additions and 56 deletions

View file

@ -319,18 +319,18 @@ void VkRenderState::Apply(int dt)
}
}
mColors.uDesaturationFactor = mDesaturation * normScale;
mColors.uFogColor = { mFogColor.r * normScale, mFogColor.g * normScale, mFogColor.b * normScale, mFogColor.a * normScale };
mColors.uAddColor = { mAddColor.r * normScale, mAddColor.g * normScale, mAddColor.b * normScale, mAddColor.a * normScale };
mColors.uObjectColor = { mObjectColor.r * normScale, mObjectColor.g * normScale, mObjectColor.b * normScale, mObjectColor.a * normScale };
mColors.uDynLightColor = mDynColor.vec;
mColors.uInterpolationFactor = mInterpolationFactor;
mStreamData.uDesaturationFactor = mDesaturation * normScale;
mStreamData.uFogColor = { mFogColor.r * normScale, mFogColor.g * normScale, mFogColor.b * normScale, mFogColor.a * normScale };
mStreamData.uAddColor = { mAddColor.r * normScale, mAddColor.g * normScale, mAddColor.b * normScale, mAddColor.a * normScale };
mStreamData.uObjectColor = { mObjectColor.r * normScale, mObjectColor.g * normScale, mObjectColor.b * normScale, mObjectColor.a * normScale };
mStreamData.uDynLightColor = mDynColor.vec;
mStreamData.uInterpolationFactor = mInterpolationFactor;
mColors.useVertexData = passManager->VertexFormats[static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat].UseVertexData;
mColors.uVertexColor = mColor.vec;
mColors.uVertexNormal = mNormal.vec;
mStreamData.useVertexData = passManager->VertexFormats[static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat].UseVertexData;
mStreamData.uVertexColor = mColor.vec;
mStreamData.uVertexNormal = mNormal.vec;
mColors.timer = 0.0f; // static_cast<float>((double)(screen->FrameTime - firstFrame) * (double)mShaderTimer / 1000.);
mStreamData.timer = 0.0f; // static_cast<float>((double)(screen->FrameTime - firstFrame) * (double)mShaderTimer / 1000.);
int tempTM = TM_NORMAL;
if (mMaterial.mMaterial && mMaterial.mMaterial->tex->isHardwareCanvas())
@ -352,37 +352,37 @@ void VkRenderState::Apply(int dt)
if (mGlowEnabled)
{
mGlowingWalls.uGlowTopPlane = mGlowTopPlane.vec;
mGlowingWalls.uGlowTopColor = mGlowTop.vec;
mGlowingWalls.uGlowBottomPlane = mGlowBottomPlane.vec;
mGlowingWalls.uGlowBottomColor = mGlowBottom.vec;
mStreamData.uGlowTopPlane = mGlowTopPlane.vec;
mStreamData.uGlowTopColor = mGlowTop.vec;
mStreamData.uGlowBottomPlane = mGlowBottomPlane.vec;
mStreamData.uGlowBottomColor = mGlowBottom.vec;
}
else
{
mGlowingWalls.uGlowTopColor = { 0.0f, 0.0f, 0.0f, 0.0f };
mGlowingWalls.uGlowBottomColor = { 0.0f, 0.0f, 0.0f, 0.0f };
mStreamData.uGlowTopColor = { 0.0f, 0.0f, 0.0f, 0.0f };
mStreamData.uGlowBottomColor = { 0.0f, 0.0f, 0.0f, 0.0f };
}
if (mGradientEnabled)
{
mColors.uObjectColor2 = { mObjectColor2.r * normScale, mObjectColor2.g * normScale, mObjectColor2.b * normScale, mObjectColor2.a * normScale };
mGlowingWalls.uGradientTopPlane = mGradientTopPlane.vec;
mGlowingWalls.uGradientBottomPlane = mGradientBottomPlane.vec;
mStreamData.uObjectColor2 = { mObjectColor2.r * normScale, mObjectColor2.g * normScale, mObjectColor2.b * normScale, mObjectColor2.a * normScale };
mStreamData.uGradientTopPlane = mGradientTopPlane.vec;
mStreamData.uGradientBottomPlane = mGradientBottomPlane.vec;
}
else
{
mColors.uObjectColor2 = { 0.0f, 0.0f, 0.0f, 0.0f };
mStreamData.uObjectColor2 = { 0.0f, 0.0f, 0.0f, 0.0f };
}
if (mSplitEnabled)
{
mGlowingWalls.uSplitTopPlane = mSplitTopPlane.vec;
mGlowingWalls.uSplitBottomPlane = mSplitBottomPlane.vec;
mStreamData.uSplitTopPlane = mSplitTopPlane.vec;
mStreamData.uSplitBottomPlane = mSplitBottomPlane.vec;
}
else
{
mGlowingWalls.uSplitTopPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
mGlowingWalls.uSplitBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
mStreamData.uSplitTopPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
mStreamData.uSplitBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
}
if (mTextureMatrixEnabled)
@ -408,8 +408,17 @@ void VkRenderState::Apply(int dt)
mPushConstants.uLightIndex = screen->mLights->BindUBO(mLightIndex);
CopyToBuffer(mMatricesOffset, mMatrices, fb->MatricesUBO);
CopyToBuffer(mColorsOffset, mColors, fb->ColorsUBO);
CopyToBuffer(mGlowingWallsOffset, mGlowingWalls, fb->GlowingWallsUBO);
mDataIndex++;
if (mDataIndex == MAX_STREAM_DATA)
{
mDataIndex = 0;
mStreamDataOffset += sizeof(StreamUBO);
}
uint8_t *ptr = (uint8_t*)fb->StreamUBO->Memory();
memcpy(ptr + mStreamDataOffset + sizeof(StreamData) * mDataIndex, &mStreamData, sizeof(StreamData));
mPushConstants.uDataIndex = mDataIndex;
mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
@ -452,8 +461,8 @@ void VkRenderState::BindDescriptorSets()
auto fb = GetVulkanFrameBuffer();
auto passManager = fb->GetRenderPassManager();
uint32_t offsets[5] = { mViewpointOffset, mLightBufferOffset, mMatricesOffset, mColorsOffset, mGlowingWallsOffset };
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 5, offsets);
uint32_t offsets[4] = { mViewpointOffset, mLightBufferOffset, mMatricesOffset, mStreamDataOffset };
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 4, offsets);
mDescriptorsChanged = false;
}
@ -467,7 +476,7 @@ void VkRenderState::EndRenderPass()
// To do: move this elsewhere or rename this function to make it clear this can only happen at the end of a frame
mMatricesOffset = 0;
mColorsOffset = 0;
mGlowingWallsOffset = 0;
mStreamDataOffset = 0;
mDataIndex = -1;
}
}