Bind shadow map texture for main.fp and sample from the shadowmap texture
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3 changed files with 37 additions and 2 deletions
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@ -67,6 +67,8 @@ void FShadowMap::Update()
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, 0);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, 0);
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GLRenderer->mBuffers->BindShadowMapTexture(16);
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FGLDebug::PopGroup();
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}
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