- flattened the following commits by Major Cooke:
* Added falloff parameter to A_QuakeEx. - Treated just like A_Explode's 'fullradiusdamage' parameter, where the quake will fall off from this distance on out to the edge. Default is 0, which means no falloff. - Credits to MaxED and Michaelis for helping. * - Added HighPoint parameter to QuakeEx. - Allows fine tuning of where the quake's maximum or minimum occurs, in tics. This must be a range between [1, duration). - For up or down scaling quakes, this sets the quake to reach maximum sooner or start minimizing later. - For both, this indicates when the strongest will occur. Default is 0, or in the middle. The original commits were nearly impossible to find in the convoluted commit tree, so I think it's preferable to have one clean commit instead.
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8 changed files with 131 additions and 38 deletions
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@ -5747,7 +5747,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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argCount > 8 ? args[8] : 0,
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argCount > 9 ? FIXED2DBL(args[9]) : 1.0,
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argCount > 10 ? FIXED2DBL(args[10]) : 1.0,
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argCount > 11 ? FIXED2DBL(args[11]) : 1.0 );
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argCount > 11 ? FIXED2DBL(args[11]) : 1.0,
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argCount > 12 ? args[12] : 0,
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argCount > 13 ? args[13] : 0);
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}
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case ACSF_SetLineActivation:
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