- flattened the following commits by Major Cooke:
* Added falloff parameter to A_QuakeEx. - Treated just like A_Explode's 'fullradiusdamage' parameter, where the quake will fall off from this distance on out to the edge. Default is 0, which means no falloff. - Credits to MaxED and Michaelis for helping. * - Added HighPoint parameter to QuakeEx. - Allows fine tuning of where the quake's maximum or minimum occurs, in tics. This must be a range between [1, duration). - For up or down scaling quakes, this sets the quake to reach maximum sooner or start minimizing later. - For both, this indicates when the strongest will occur. Default is 0, or in the middle. The original commits were nearly impossible to find in the convoluted commit tree, so I think it's preferable to have one clean commit instead.
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8 changed files with 131 additions and 38 deletions
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@ -896,10 +896,9 @@ void R_AddInterpolationPoint(const fixedvec3a &vec)
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//
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//==========================================================================
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static fixed_t QuakePower(fixed_t factor, fixed_t intensity, fixed_t offset)
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static fixed_t QuakePower(fixed_t factor, fixed_t intensity, fixed_t offset, fixed_t falloff, fixed_t wfalloff)
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{
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fixed_t randumb;
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if (intensity == 0)
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{
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randumb = 0;
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@ -908,7 +907,8 @@ static fixed_t QuakePower(fixed_t factor, fixed_t intensity, fixed_t offset)
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{
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randumb = pr_torchflicker(intensity * 2) - intensity;
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}
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return FixedMul(factor, randumb + offset);
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fixed_t rn2 = (FixedMul(wfalloff,offset) + FixedMul(falloff, randumb));
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return FixedMul(factor, rn2);
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}
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//==========================================================================
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@ -1050,34 +1050,33 @@ void R_SetupFrame (AActor *actor)
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if ((jiggers.RelIntensityX | jiggers.RelOffsetX) != 0)
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{
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int ang = (camera->angle) >> ANGLETOFINESHIFT;
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fixed_t power = QuakePower(quakefactor, jiggers.RelIntensityX, jiggers.RelOffsetX);
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fixed_t power = QuakePower(quakefactor, jiggers.RelIntensityX, jiggers.RelOffsetX, jiggers.Falloff, jiggers.WFalloff);
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viewx += FixedMul(finecosine[ang], power);
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viewy += FixedMul(finesine[ang], power);
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}
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if ((jiggers.RelIntensityY | jiggers.RelOffsetY) != 0)
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{
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int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
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fixed_t power = QuakePower(quakefactor, jiggers.RelIntensityY, jiggers.RelOffsetY);
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fixed_t power = QuakePower(quakefactor, jiggers.RelIntensityY, jiggers.RelOffsetY, jiggers.Falloff, jiggers.WFalloff);
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viewx += FixedMul(finecosine[ang], power);
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viewy += FixedMul(finesine[ang], power);
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}
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// FIXME: Relative Z is not relative
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// [MC]On it! Will be introducing pitch after QF_WAVE.
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if ((jiggers.RelIntensityZ | jiggers.RelOffsetZ) != 0)
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{
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viewz += QuakePower(quakefactor, jiggers.RelIntensityZ, jiggers.RelOffsetZ);
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viewz += QuakePower(quakefactor, jiggers.RelIntensityZ, jiggers.RelOffsetZ, jiggers.Falloff, jiggers.WFalloff);
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}
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if ((jiggers.IntensityX | jiggers.OffsetX) != 0)
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{
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viewx += QuakePower(quakefactor, jiggers.IntensityX, jiggers.OffsetX);
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viewx += QuakePower(quakefactor, jiggers.IntensityX, jiggers.OffsetX, jiggers.Falloff, jiggers.WFalloff);
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}
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if ((jiggers.IntensityY | jiggers.OffsetY) != 0)
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{
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viewy += QuakePower(quakefactor, jiggers.IntensityY, jiggers.OffsetY);
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viewy += QuakePower(quakefactor, jiggers.IntensityY, jiggers.OffsetY, jiggers.Falloff, jiggers.WFalloff);
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}
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if ((jiggers.IntensityZ | jiggers.OffsetZ) != 0)
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{
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viewz += QuakePower(quakefactor, jiggers.IntensityZ, jiggers.OffsetZ);
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viewz += QuakePower(quakefactor, jiggers.IntensityZ, jiggers.OffsetZ, jiggers.Falloff, jiggers.WFalloff);
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}
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}
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}
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