Load mono copies of multichannel sounds that are used in 3D

This commit is contained in:
Chris Robinson 2016-05-01 11:01:59 -07:00 committed by Christoph Oelckers
commit 0d402618a3
10 changed files with 154 additions and 42 deletions

View file

@ -500,6 +500,7 @@ int S_AddSoundLump (const char *logicalname, int lump)
sfxinfo_t newsfx;
newsfx.data.Clear();
newsfx.data3d.Clear();
newsfx.name = logicalname;
newsfx.lumpnum = lump;
newsfx.next = 0;