Load mono copies of multichannel sounds that are used in 3D
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10 changed files with 154 additions and 42 deletions
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@ -500,6 +500,7 @@ int S_AddSoundLump (const char *logicalname, int lump)
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sfxinfo_t newsfx;
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newsfx.data.Clear();
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newsfx.data3d.Clear();
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newsfx.name = logicalname;
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newsfx.lumpnum = lump;
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newsfx.next = 0;
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