Added FOV Interpolation
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13 changed files with 54 additions and 5 deletions
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@ -716,6 +716,13 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, ClearInterpolation, ClearInterpolation)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(AActor, ClearFOVInterpolation)
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{
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PARAM_SELF_PROLOGUE(AActor);
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self->ClearFOVInterpolation();
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return 0;
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}
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static int ApplyDamageFactors(PClassActor *itemcls, int damagetype, int damage, int defdamage)
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{
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DmgFactors &df = itemcls->ActorInfo()->DamageFactors;
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