- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't

affected by armor.
- Added an unfreeze CCMD so that frozen players can be unfrozen for testing.
- Added special death states for projectiles hitting actors.
- Added ACS SetActorPitch/GetActorPitch functions.
- Added cameraheight property for actors.


SVN r359 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-22 10:32:41 +00:00
commit 0d5e3cf97e
17 changed files with 128 additions and 28 deletions

View file

@ -1032,7 +1032,7 @@ void R_SetupFrame (AActor *actor)
{
iview->nviewx = camera->x;
iview->nviewy = camera->y;
iview->nviewz = camera->player ? camera->player->viewz : camera->z;
iview->nviewz = camera->player ? camera->player->viewz : camera->z + camera->GetClass()->Meta.GetMetaFixed(AMETA_CameraHeight);
viewsector = camera->Sector;
r_showviewer = false;
}