- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
affected by armor. - Added an unfreeze CCMD so that frozen players can be unfrozen for testing. - Added special death states for projectiles hitting actors. - Added ACS SetActorPitch/GetActorPitch functions. - Added cameraheight property for actors. SVN r359 (trunk)
This commit is contained in:
parent
fb5f4a132b
commit
0d5e3cf97e
17 changed files with 128 additions and 28 deletions
|
|
@ -1032,7 +1032,7 @@ void R_SetupFrame (AActor *actor)
|
|||
{
|
||||
iview->nviewx = camera->x;
|
||||
iview->nviewy = camera->y;
|
||||
iview->nviewz = camera->player ? camera->player->viewz : camera->z;
|
||||
iview->nviewz = camera->player ? camera->player->viewz : camera->z + camera->GetClass()->Meta.GetMetaFixed(AMETA_CameraHeight);
|
||||
viewsector = camera->Sector;
|
||||
r_showviewer = false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue