- Added MF5_PIERCEARMOR flag that allows damaging objects that aren't
affected by armor. - Added an unfreeze CCMD so that frozen players can be unfrozen for testing. - Added special death states for projectiles hitting actors. - Added ACS SetActorPitch/GetActorPitch functions. - Added cameraheight property for actors. SVN r359 (trunk)
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17 changed files with 128 additions and 28 deletions
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@ -1677,7 +1677,7 @@ void A_CountdownArg(AActor * self)
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{
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if (self->flags&MF_MISSILE)
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{
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P_ExplodeMissile(self, NULL);
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P_ExplodeMissile(self, NULL, NULL);
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}
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else if (self->flags&MF_SHOOTABLE)
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{
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@ -1761,3 +1761,14 @@ void A_CheckFloor (AActor *self)
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if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
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}
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//===========================================================================
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//
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// A_Stop
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// resets all momentum of the actor to 0
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//
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//===========================================================================
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void A_Stop (AActor *self)
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{
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self->momx = self->momy = self->momz = 0;
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}
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