Expose LandingSpeed to ZScript. This controls the minimum Z velocity from falling down that's needed to "squat" the player's view (defaults to -8).
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4 changed files with 12 additions and 6 deletions
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@ -2126,6 +2126,7 @@ DEFINE_FIELD(AActor, ShadowAimFactor)
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DEFINE_FIELD(AActor, ShadowPenaltyFactor)
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DEFINE_FIELD(AActor, AutomapOffsets)
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DEFINE_FIELD(AActor, Path)
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DEFINE_FIELD(AActor, LandingSpeed)
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);
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