- header cleanup for gl_swscene.
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2 changed files with 4 additions and 13 deletions
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@ -25,17 +25,17 @@
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**
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*/
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_debug.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/shaders/gl_shader.h"
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#include "hwrenderer/textures/hw_ihwtexture.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "r_renderer.h"
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#include "gl_swscene.h"
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#include "w_wad.h"
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#include "d_player.h"
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#include "textures/bitmap.h"
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#include "swrenderer/scene/r_light.h"
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#include "gl/renderer/gl_renderer.h"
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// [RH] Base blending values (for e.g. underwater)
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int BaseBlendR, BaseBlendG, BaseBlendB;
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float BaseBlendA;
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