# Conflicts:
#	src/CMakeLists.txt
#	src/gl/renderer/gl_renderer.h
#	src/gl/scene/gl_portal.cpp
#	src/gl/scene/gl_scene.cpp
This commit is contained in:
Christoph Oelckers 2018-04-24 17:39:03 +02:00
commit 0dcc6ec6d3
383 changed files with 373 additions and 2101 deletions

View file

@ -30,16 +30,9 @@
#include "gl/system/gl_system.h"
#include "menu/menu.h"
#include "tarray.h"
#include "doomtype.h"
#include "m_argv.h"
#include "zstring.h"
#include "i_system.h"
#include "v_text.h"
#include "r_utility.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "g_levellocals.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/renderer/gl_renderer.h"

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@ -30,15 +30,10 @@
#include "gl/system/gl_system.h"
#include "tarray.h"
#include "doomtype.h"
#include "zstring.h"
#include "i_system.h"
#include "r_utility.h"
#include "w_wad.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderstate.h"
class LegacyShader

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@ -29,9 +29,6 @@
#include "doomtype.h"
#include "p_local.h"
#include "r_state.h"
#include "m_argv.h"
#include "c_cvars.h"
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/shaders/gl_shader.h"

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@ -28,7 +28,6 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/system/gl_interface.h"
#include "gl/utility//gl_clock.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

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@ -23,7 +23,6 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_shadowmap.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
@ -31,8 +30,6 @@
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "r_state.h"
#include "g_levellocals.h"
#include "stats.h"
/*

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@ -28,20 +28,13 @@
#include "gl/system/gl_system.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "m_crc32.h"
#include "c_console.h"
#include "g_game.h"
#include "doomstat.h"
#include "g_level.h"
#include "r_state.h"
#include "d_player.h"
#include "g_levellocals.h"
#include "r_utility.h"
#include "i_time.h"
//#include "resources/voxels.h"
//#include "gl/gl_intern.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"

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@ -33,11 +33,8 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/shaders/gl_shader.h"
#include "gl/scene/gl_portal.h"
#include "c_dispatch.h"
#include "p_local.h"
#include "g_level.h"
#include "r_sky.h"
#include "g_levellocals.h"
// externally settable lighting properties
static float distfogtable[2][256]; // light to fog conversion table for black fog

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@ -28,21 +28,8 @@
#include "gl/system/gl_system.h"
#include "gi.h"
#include "m_png.h"
#include "m_random.h"
#include "st_stuff.h"
#include "dobject.h"
#include "doomstat.h"
#include "g_level.h"
#include "r_data/r_interpolate.h"
#include "r_utility.h"
#include "d_player.h"
#include "p_effect.h"
#include "sbar.h"
#include "po_man.h"
#include "r_utility.h"
#include "p_local.h"
#include "colormatcher.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/system/gl_debug.h"
@ -60,7 +47,6 @@
#include "gl/shaders/gl_lensshader.h"
#include "gl/shaders/gl_fxaashader.h"
#include "gl/shaders/gl_presentshader.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "r_videoscale.h"

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@ -29,9 +29,6 @@
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
//-----------------------------------------------------------------------------

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@ -23,9 +23,7 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_quaddrawer.h"
#include "r_data/matrix.h"
/*
** For handling of dynamically created quads when no persistently mapped

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@ -26,18 +26,12 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "w_wad.h"
#include "i_system.h"
#include "doomerrors.h"
#include <random>
CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);

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@ -27,13 +27,9 @@
#include "gl/system/gl_system.h"
#include "files.h"
#include "m_swap.h"
#include "v_video.h"
#include "r_data/r_translate.h"
#include "m_png.h"
#include "m_crc32.h"
#include "w_wad.h"
#include "vectors.h"
#include "doomstat.h"
#include "i_time.h"
#include "p_effect.h"
@ -52,8 +48,6 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_swscene.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/shaders/gl_ambientshader.h"
#include "gl/shaders/gl_bloomshader.h"
#include "gl/shaders/gl_blurshader.h"
@ -64,13 +58,9 @@
#include "gl/shaders/gl_presentshader.h"
#include "gl/shaders/gl_present3dRowshader.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h"
#include "gl/utility/gl_clock.h"
#include "gl/models/gl_models.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "r_videoscale.h"

View file

@ -57,17 +57,6 @@ inline float RAD2DEG(float deg)
return deg * float(180. / M_PI);
}
enum SectorRenderFlags
{
// This is used to avoid creating too many drawinfos
SSRF_RENDERFLOOR = 1,
SSRF_RENDERCEILING = 2,
SSRF_RENDER3DPLANES = 4,
SSRF_RENDERALL = 7,
SSRF_PROCESSED = 8,
SSRF_SEEN = 16,
};
struct GL_IRECT
{
int left,top;
@ -234,6 +223,7 @@ public:
static float GetZFar() { return 65536.f; }
};
enum area_t : int;
#include "hwrenderer/scene/hw_fakeflat.h"
struct TexFilter_s
@ -246,4 +236,4 @@ struct TexFilter_s
extern FGLRenderer *GLRenderer;
#endif
#endif

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@ -33,11 +33,8 @@
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_colormap.h"
#include "gl/dynlights//gl_lightbuffer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "g_levellocals.h"
void gl_SetTextureMode(int type);

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@ -29,18 +29,12 @@
#include "p_local.h"
#include "a_sharedglobal.h"
#include "g_levellocals.h"
#include "r_sky.h"
#include "p_effect.h"
#include "po_man.h"
#include "doomdata.h"
#include "g_levellocals.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_wall.h"
#include "gl/utility/gl_clock.h"
EXTERN_CVAR(Bool, gl_render_segs)

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@ -38,9 +38,6 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h"
struct DecalVertex

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@ -30,21 +30,14 @@
#include "gl/system/gl_system.h"
#include "r_sky.h"
#include "r_utility.h"
#include "r_state.h"
#include "doomstat.h"
#include "g_levellocals.h"
#include "memarena.h"
#include "gl/system/gl_cvars.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/shaders/gl_shader.h"
#include "gl/stereo3d/scoped_color_mask.h"
#include "gl/renderer/gl_quaddrawer.h"
@ -1307,3 +1300,22 @@ void FDrawInfo::FloodLowerGap(seg_t * seg)
// Step3: Delete the stencil
ClearFloodStencil(&ws);
}
// This was temporarily moved out of gl_renderhacks.cpp so that the dependency on GLWall could be eliminated until things have progressed a bit.
void FDrawInfo::ProcessLowerMinisegs(TArray<seg_t *> &lowersegs)
{
for(unsigned int j=0;j<lowersegs.Size();j++)
{
seg_t * seg=lowersegs[j];
GLWall wall(mDrawer);
wall.ProcessLowerMiniseg(seg, seg->Subsector->render_sector, seg->PartnerSeg->Subsector->render_sector);
rendered_lines++;
}
}
// Same here for the dependency on the portal.
void FDrawInfo::AddSubsectorToPortal(FSectorPortalGroup *portal, subsector_t *sub)
{
portal->GetRenderState()->AddSubsector(sub);
}

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@ -2,6 +2,7 @@
#define __GL_DRAWINFO_H
#include "gl/scene/gl_wall.h"
#include "hwrenderer/scene/hw_drawinfo.h"
enum GLDrawItemType
{
@ -18,10 +19,10 @@ enum DrawListType
GLDL_MASKEDFLATS,
GLDL_MASKEDWALLSOFS,
GLDL_MODELS,
GLDL_TRANSLUCENT,
GLDL_TRANSLUCENTBORDER,
GLDL_TYPES,
};
@ -31,16 +32,16 @@ enum DLDrawListType
// These are organized so that the various multipass rendering modes have to be set as few times as possible
GLLDL_WALLS_PLAIN, // dynamic lights on normal walls
GLLDL_WALLS_MASKED, // dynamic lights on masked midtextures
GLLDL_FLATS_PLAIN, // dynamic lights on normal flats
GLLDL_FLATS_MASKED, // dynamic lights on masked flats
GLLDL_WALLS_FOG, // lights on fogged walls
GLLDL_WALLS_FOGMASKED, // lights on fogged masked midtextures
GLLDL_FLATS_FOG, // lights on fogged walls
GLLDL_FLATS_FOGMASKED, // lights on fogged masked midtextures
GLLDL_TYPES,
};
@ -52,7 +53,7 @@ enum Drawpasses
GLPASS_PLAIN, // Main pass without dynamic lights
GLPASS_DECALS, // Draws a decal
GLPASS_TRANSLUCENT, // Draws translucent objects
// these are only used with texture based dynamic lights
GLPASS_BASE, // untextured base for dynamic lights
GLPASS_BASE_MASKED, // same but with active texture
@ -60,7 +61,7 @@ enum Drawpasses
GLPASS_TEXONLY, // finishing texture pass
GLPASS_LIGHTTEX_ADDITIVE, // lighttexture pass (additive)
GLPASS_LIGHTTEX_FOGGY, // lighttexture pass on foggy surfaces (forces all lights to be additive)
};
//==========================================================================
@ -76,7 +77,7 @@ struct GLDrawItem
{
GLDrawItemType rendertype;
int index;
GLDrawItem(GLDrawItemType _rendertype,int _index) : rendertype(_rendertype),index(_index) {}
};
@ -88,8 +89,8 @@ struct SortNode
SortNode * left; // left side of this node
SortNode * equal; // equal to this node
SortNode * right; // right side of this node
void UnlinkFromChain();
void Link(SortNode * hook);
void AddToEqual(SortNode * newnode);
@ -105,14 +106,14 @@ struct SortNode
struct GLDrawList
{
//private:
//private:
TArray<GLWall*> walls;
TArray<GLFlat*> flats;
TArray<GLSprite*> sprites;
TArray<GLDrawItem> drawitems;
int SortNodeStart;
SortNode * sorted;
public:
GLDrawList()
{
@ -120,25 +121,25 @@ public:
SortNodeStart=-1;
sorted=NULL;
}
~GLDrawList()
{
Reset();
}
unsigned int Size()
{
return drawitems.Size();
}
GLWall *NewWall();
GLFlat *NewFlat();
GLSprite *NewSprite();
void Reset();
void SortWalls();
void SortFlats();
void MakeSortList();
SortNode * FindSortPlane(SortNode * head);
SortNode * FindSortWall(SortNode * head);
@ -163,123 +164,43 @@ public:
} ;
//==========================================================================
//
// these are used to link faked planes due to missing textures to a sector
//
//==========================================================================
struct gl_subsectorrendernode
struct FDrawInfo : public HWDrawInfo
{
gl_subsectorrendernode * next;
subsector_t * sub;
};
struct FDrawInfo
{
struct wallseg
{
float x1, y1, z1, x2, y2, z2;
};
bool temporary;
struct MissingTextureInfo
{
seg_t * seg;
subsector_t * sub;
float Planez;
float Planezfront;
};
struct MissingSegInfo
{
seg_t * seg;
int MTI_Index; // tells us which MissingTextureInfo represents this seg.
};
struct SubsectorHackInfo
{
subsector_t * sub;
uint8_t flags;
};
GLSceneDrawer *mDrawer;
TArray<uint8_t> sectorrenderflags;
TArray<uint8_t> ss_renderflags;
TArray<uint8_t> no_renderflags;
TArray<MissingTextureInfo> MissingUpperTextures;
TArray<MissingTextureInfo> MissingLowerTextures;
TArray<MissingSegInfo> MissingUpperSegs;
TArray<MissingSegInfo> MissingLowerSegs;
TArray<SubsectorHackInfo> SubsectorHacks;
TArray<gl_subsectorrendernode*> otherfloorplanes;
TArray<gl_subsectorrendernode*> otherceilingplanes;
TArray<sector_t *> CeilingStacks;
TArray<sector_t *> FloorStacks;
TArray<subsector_t *> HandledSubsectors;
FDrawInfo * next;
GLDrawList drawlists[GLDL_TYPES];
GLDrawList *dldrawlists = NULL; // only gets allocated when needed.
FDrawInfo();
~FDrawInfo();
void ClearBuffers();
void AddWall(GLWall *wall);
bool PutWallCompat(GLWall *wall, int passflag); // Legacy GL only.
bool DoOneSectorUpper(subsector_t * subsec, float planez);
bool DoOneSectorLower(subsector_t * subsec, float planez);
bool DoFakeBridge(subsector_t * subsec, float planez);
bool DoFakeCeilingBridge(subsector_t * subsec, float planez);
bool CheckAnchorFloor(subsector_t * sub);
bool CollectSubsectorsFloor(subsector_t * sub, sector_t * anchor);
bool CheckAnchorCeiling(subsector_t * sub);
bool CollectSubsectorsCeiling(subsector_t * sub, sector_t * anchor);
void CollectSectorStacksCeiling(subsector_t * sub, sector_t * anchor);
void CollectSectorStacksFloor(subsector_t * sub, sector_t * anchor);
void AddUpperMissingTexture(side_t * side, subsector_t *sub, float backheight);
void AddLowerMissingTexture(side_t * side, subsector_t *sub, float backheight);
void HandleMissingTextures();
void DrawUnhandledMissingTextures();
void AddHackedSubsector(subsector_t * sub);
void HandleHackedSubsectors();
void AddFloorStack(sector_t * sec);
void AddCeilingStack(sector_t * sec);
void ProcessSectorStacks();
void AddOtherFloorPlane(int sector, gl_subsectorrendernode * node);
void AddOtherCeilingPlane(int sector, gl_subsectorrendernode * node);
void StartScene();
void SetupFloodStencil(wallseg * ws);
void ClearFloodStencil(wallseg * ws);
void DrawFloodedPlane(wallseg * ws, float planez, sector_t * sec, bool ceiling);
void FloodUpperGap(seg_t * seg);
void FloodLowerGap(seg_t * seg);
void FloodUpperGap(seg_t * seg) override;
void FloodLowerGap(seg_t * seg) override;
// These two may be moved to the API independent part of the renderer later.
void ProcessLowerMinisegs(TArray<seg_t *> &lowersegs) override;
void AddSubsectorToPortal(FSectorPortalGroup *portal, subsector_t *sub) override;
static void StartDrawInfo(GLSceneDrawer *drawer);
static void EndDrawInfo();
gl_subsectorrendernode * GetOtherFloorPlanes(unsigned int sector)
{
if (sector<otherfloorplanes.Size()) return otherfloorplanes[sector];
else return NULL;
}
gl_subsectorrendernode * GetOtherCeilingPlanes(unsigned int sector)
{
if (sector<otherceilingplanes.Size()) return otherceilingplanes[sector];
@ -290,9 +211,9 @@ struct FDrawInfo
class FDrawInfoList
{
TDeletingArray<FDrawInfo *> mList;
public:
FDrawInfo *GetNew();
void Release(FDrawInfo *);
};
@ -303,4 +224,4 @@ extern FDrawInfo * gl_drawinfo;
void gl_SetPlaneTextureRotation(const GLSectorPlane * secplane, FMaterial * gltexture);
void gl_SetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblending);
#endif
#endif

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@ -30,11 +30,8 @@
#include "r_defs.h"
#include "r_sky.h"
#include "r_utility.h"
#include "g_level.h"
#include "doomstat.h"
#include "d_player.h"
#include "portal.h"
#include "templates.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
@ -47,10 +44,7 @@
#include "gl/data/gl_vertexbuffer.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/shaders/gl_shader.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h"
#ifdef _DEBUG

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@ -27,33 +27,24 @@
#include "gl/system/gl_system.h"
#include "p_local.h"
#include "vectors.h"
#include "c_dispatch.h"
#include "doomstat.h"
#include "a_sharedglobal.h"
#include "r_sky.h"
#include "portal.h"
#include "p_maputl.h"
#include "d_player.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_quaddrawer.h"
#include "gl/data/gl_vertexbuffer.h"
#include "hwrenderer/scene/hw_clipper.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/stereo3d/scoped_color_mask.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

File diff suppressed because it is too large Load diff

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@ -26,12 +26,8 @@
*/
#include "gl/system/gl_system.h"
#include "i_time.h"
#include "gi.h"
#include "m_png.h"
#include "m_random.h"
#include "st_stuff.h"
#include "dobject.h"
#include "doomstat.h"
#include "g_level.h"
#include "r_data/r_interpolate.h"
@ -40,11 +36,9 @@
#include "p_effect.h"
#include "sbar.h"
#include "po_man.h"
#include "r_utility.h"
#include "p_local.h"
#include "serializer.h"
#include "g_levellocals.h"
#include "events.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/dynlights/gl_lightbuffer.h"
@ -59,11 +53,8 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/stereo3d/scoped_view_shifter.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
//==========================================================================
//
@ -269,9 +260,9 @@ void GLSceneDrawer::CreateScene()
// These cannot be multithreaded when the time comes because all these depend
// on the global 'validcount' variable.
gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
gl_drawinfo->HandleMissingTextures(in_area); // Missing upper/lower textures
gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
gl_drawinfo->ProcessSectorStacks(); // merge visplanes of sector stacks
gl_drawinfo->ProcessSectorStacks(in_area); // merge visplanes of sector stacks
GLRenderer->mVBO->Unmap();
ProcessAll.Unclock();

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@ -22,12 +22,10 @@
#include "gl/system/gl_system.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "r_sky.h"
#include "r_state.h"
#include "r_utility.h"
#include "doomdata.h"
#include "portal.h"
#include "g_levellocals.h"
#include "gl/renderer/gl_lightdata.h"

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@ -56,7 +56,6 @@
#include "gl/system/gl_system.h"
#include "doomtype.h"
#include "g_level.h"
#include "sc_man.h"
#include "w_wad.h"
#include "r_state.h"
#include "r_utility.h"
@ -69,9 +68,7 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
//-----------------------------------------------------------------------------

View file

@ -39,22 +39,15 @@
#include "events.h"
#include "actorinlines.h"
#include "r_data/r_vanillatrans.h"
#include "i_time.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h"
#include "gl/models/gl_models.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_quaddrawer.h"
CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)

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@ -29,19 +29,15 @@
#include "c_dispatch.h"
#include "p_local.h"
#include "p_effect.h"
#include "vectors.h"
#include "g_level.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/dynlights/gl_lightbuffer.h"

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@ -26,13 +26,9 @@
*/
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderstate.h"
#include "v_palette.h"
#include "v_video.h"
#include "gl_swscene.h"
#include "w_wad.h"
#include "d_player.h"

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@ -25,12 +25,8 @@
#include "gl/system/gl_system.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
EXTERN_CVAR(Bool, gl_seamless)

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@ -24,15 +24,11 @@
#include "p_local.h"
#include "p_lnspec.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "templates.h"
#include "vectors.h"
#include "r_defs.h"
#include "r_sky.h"
#include "r_utility.h"
#include "p_maputl.h"
#include "doomdata.h"
#include "portal.h"
#include "g_levellocals.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
@ -43,7 +39,6 @@
#include "gl/scene/gl_scenedrawer.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/shaders/gl_shader.h"
void FDrawInfo::AddWall(GLWall *wall)

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@ -25,7 +25,6 @@
#include "p_lnspec.h"
#include "a_sharedglobal.h"
#include "g_levellocals.h"
#include "actor.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
@ -39,9 +38,6 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h"
EXTERN_CVAR(Bool, gl_seamless)

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@ -31,7 +31,6 @@
#include "v_video.h"
#include "doomstat.h"
#include "d_player.h"
#include "g_level.h"
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
@ -43,8 +42,6 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/models/gl_models.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/renderer/gl_quaddrawer.h"
#include "gl/stereo3d/gl_stereo3d.h"

View file

@ -21,11 +21,7 @@
//
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_ambientshader.h"

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@ -1,6 +1,8 @@
#ifndef __GL_AMBIENTSHADER_H
#define __GL_AMBIENTSHADER_H
#include <memory>
#include "gl_shaderprogram.h"
class FLinearDepthShader
@ -90,4 +92,4 @@ private:
bool mMultisample = false;
};
#endif
#endif

View file

@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_bloomshader.h"
void FBloomExtractShader::Bind()

View file

@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_blurshader.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_colormapshader.h"
void FColormapShader::Bind()

View file

@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_lensshader.h"
void FLensShader::Bind()

View file

@ -21,20 +21,15 @@
//
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "w_wad.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "textures/textures.h"
#include "textures/bitmap.h"
CVAR(Bool, gl_custompost, true, 0)

View file

@ -28,12 +28,6 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_present3dRowshader.h"
void FPresentStereoShaderBase::Init(const char * vtx_shader_name, const char * program_name)

View file

@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_presentshader.h"
void FPresentShaderBase::Init(const char * vtx_shader_name, const char * program_name)

View file

@ -29,12 +29,8 @@
#include "gl/system/gl_system.h"
#include "c_cvars.h"
#include "v_video.h"
#include "name.h"
#include "w_wad.h"
#include "i_system.h"
#include "doomerrors.h"
#include "v_palette.h"
#include "sc_man.h"
#include "cmdlib.h"
#include "vm.h"
#include "d_player.h"
@ -44,11 +40,8 @@
#include "r_data/matrix.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/shaders/gl_shaderprogram.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/textures/gl_material.h"
#include "gl/dynlights/gl_lightbuffer.h"
static bool IsGlslWhitespace(char c)

View file

@ -26,16 +26,12 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/shaders/gl_shaderprogram.h"
#include "w_wad.h"
#include "i_system.h"
#include "doomerrors.h"
FShaderProgram::FShaderProgram()
{

View file

@ -22,12 +22,6 @@
#include "gl/system/gl_system.h"
#include "files.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shadowmapshader.h"
void FShadowMapShader::Bind()

View file

@ -26,11 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_tonemapshader.h"

View file

@ -26,7 +26,6 @@
*/
#include "gl_anaglyph.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
namespace s3d {

View file

@ -34,9 +34,7 @@
*/
#include "gl_interleaved3d.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/shaders/gl_present3dRowshader.h"

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@ -26,7 +26,6 @@
*/
#include "gl_quadstereo.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
namespace s3d {

View file

@ -34,7 +34,6 @@
*/
#include "gl_sidebyside3d.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
namespace s3d {

View file

@ -27,9 +27,6 @@
#include "gl/system/gl_system.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/renderer/gl_renderer.h"
#include "vectors.h" // RAD2DEG
#include "doomtype.h" // M_PI
namespace s3d {

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@ -31,7 +31,6 @@
#include "gl/stereo3d/gl_quadstereo.h"
#include "gl/stereo3d/gl_sidebyside3d.h"
#include "gl/stereo3d/gl_interleaved3d.h"
#include "gl/system/gl_cvars.h"
#include "version.h"
// Set up 3D-specific console variables:

View file

@ -33,7 +33,6 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include <cmath>
EXTERN_CVAR(Float, vr_screendist)
EXTERN_CVAR(Float, vr_hunits_per_meter)

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@ -27,17 +27,12 @@
#include "templates.h"
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "stats.h"
#include <set>
#include <string>
#include <vector>
#ifndef _MSC_VER
#include <signal.h>
#endif
CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (!FGLDebug::HasDebugApi())

View file

@ -27,23 +27,14 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "doomstat.h"
#include "m_png.h"
#include "m_crc32.h"
#include "vectors.h"
#include "v_palette.h"
#include "templates.h"
#include "textures/skyboxtexture.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/textures/gl_hwtexture.h"
#include "gl/textures/gl_samplers.h"
#include "gl/utility/gl_clock.h"
#include "gl/data/gl_vertexbuffer.h"

View file

@ -30,11 +30,7 @@
#include "tarray.h"
#include "doomtype.h"
#include "m_argv.h"
#include "zstring.h"
#include "version.h"
#include "i_system.h"
#include "v_text.h"
#include "r_data/r_translate.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"

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@ -23,12 +23,8 @@
#include "gl/system/gl_system.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "v_video.h"
#include "version.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "menu/menu.h"

View file

@ -30,16 +30,12 @@
#include "w_wad.h"
#include "v_palette.h"
#include "templates.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h"
#include "gl/data/gl_vertexbuffer.h"

View file

@ -28,10 +28,7 @@
#include "gl/system/gl_system.h"
#include "templates.h"
#include "m_crc32.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "v_palette.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"

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@ -24,23 +24,12 @@
#include "w_wad.h"
#include "m_png.h"
#include "sbar.h"
#include "gi.h"
#include "cmdlib.h"
#include "c_dispatch.h"
#include "stats.h"
#include "r_utility.h"
#include "templates.h"
#include "sc_man.h"
#include "r_data/renderstyle.h"
#include "colormatcher.h"
#include "textures/warpbuffer.h"
#include "textures/bitmap.h"
//#include "gl/gl_intern.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h"

View file

@ -21,9 +21,7 @@
//
#include "gl/system/gl_system.h"
#include "templates.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"

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@ -27,15 +27,10 @@
#include "gl/system/gl_system.h"
#include "c_cvars.h"
#include "w_wad.h"
#include "templates.h"
#include "colormatcher.h"
#include "r_data/r_translate.h"
#include "c_dispatch.h"
#include "r_state.h"
#include "actor.h"
#include "cmdlib.h"
#include "v_palette.h"
#include "sc_man.h"
#include "textures/skyboxtexture.h"
#include "gl/system/gl_interface.h"