Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts: # src/CMakeLists.txt # src/gl/renderer/gl_renderer.h # src/gl/scene/gl_portal.cpp # src/gl/scene/gl_scene.cpp
This commit is contained in:
commit
0dcc6ec6d3
383 changed files with 373 additions and 2101 deletions
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@ -33,11 +33,8 @@
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/scene/gl_portal.h"
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#include "c_dispatch.h"
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#include "p_local.h"
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#include "g_level.h"
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#include "r_sky.h"
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#include "g_levellocals.h"
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// externally settable lighting properties
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static float distfogtable[2][256]; // light to fog conversion table for black fog
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@ -28,21 +28,8 @@
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#include "gl/system/gl_system.h"
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#include "gi.h"
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#include "m_png.h"
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#include "m_random.h"
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#include "st_stuff.h"
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#include "dobject.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "r_data/r_interpolate.h"
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#include "r_utility.h"
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#include "d_player.h"
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#include "p_effect.h"
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#include "sbar.h"
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#include "po_man.h"
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#include "r_utility.h"
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#include "p_local.h"
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#include "colormatcher.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_cvars.h"
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#include "gl/system/gl_debug.h"
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@ -60,7 +47,6 @@
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#include "gl/shaders/gl_lensshader.h"
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#include "gl/shaders/gl_fxaashader.h"
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#include "gl/shaders/gl_presentshader.h"
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#include "gl/shaders/gl_postprocessshader.h"
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#include "gl/shaders/gl_postprocessshaderinstance.h"
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#include "gl/stereo3d/gl_stereo3d.h"
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#include "r_videoscale.h"
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@ -29,9 +29,6 @@
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_interface.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/system/gl_cvars.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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//-----------------------------------------------------------------------------
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@ -23,9 +23,7 @@
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#include "gl/system/gl_system.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_quaddrawer.h"
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#include "r_data/matrix.h"
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/*
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** For handling of dynamically created quads when no persistently mapped
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@ -26,18 +26,12 @@
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*/
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#include "gl/system/gl_system.h"
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#include "m_swap.h"
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#include "v_video.h"
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#include "vectors.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "w_wad.h"
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#include "i_system.h"
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#include "doomerrors.h"
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#include <random>
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CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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@ -27,13 +27,9 @@
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#include "gl/system/gl_system.h"
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#include "files.h"
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#include "m_swap.h"
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#include "v_video.h"
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#include "r_data/r_translate.h"
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#include "m_png.h"
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#include "m_crc32.h"
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#include "w_wad.h"
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#include "vectors.h"
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#include "doomstat.h"
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#include "i_time.h"
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#include "p_effect.h"
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@ -52,8 +48,6 @@
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_scenedrawer.h"
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#include "gl/scene/gl_swscene.h"
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#include "gl/scene/gl_portal.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/shaders/gl_ambientshader.h"
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#include "gl/shaders/gl_bloomshader.h"
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#include "gl/shaders/gl_blurshader.h"
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@ -64,13 +58,9 @@
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#include "gl/shaders/gl_presentshader.h"
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#include "gl/shaders/gl_present3dRowshader.h"
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#include "gl/shaders/gl_shadowmapshader.h"
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#include "gl/shaders/gl_postprocessshader.h"
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#include "gl/shaders/gl_postprocessshaderinstance.h"
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#include "gl/stereo3d/gl_stereo3d.h"
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#include "gl/textures/gl_material.h"
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#include "gl/textures/gl_samplers.h"
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#include "gl/utility/gl_clock.h"
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#include "gl/models/gl_models.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "r_videoscale.h"
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@ -57,17 +57,6 @@ inline float RAD2DEG(float deg)
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return deg * float(180. / M_PI);
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}
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enum SectorRenderFlags
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{
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// This is used to avoid creating too many drawinfos
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SSRF_RENDERFLOOR = 1,
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SSRF_RENDERCEILING = 2,
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SSRF_RENDER3DPLANES = 4,
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SSRF_RENDERALL = 7,
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SSRF_PROCESSED = 8,
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SSRF_SEEN = 16,
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};
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struct GL_IRECT
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{
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int left,top;
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@ -234,6 +223,7 @@ public:
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static float GetZFar() { return 65536.f; }
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};
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enum area_t : int;
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#include "hwrenderer/scene/hw_fakeflat.h"
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struct TexFilter_s
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@ -246,4 +236,4 @@ struct TexFilter_s
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extern FGLRenderer *GLRenderer;
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#endif
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#endif
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@ -33,11 +33,8 @@
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#include "gl/system/gl_cvars.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_colormap.h"
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#include "gl/dynlights//gl_lightbuffer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "g_levellocals.h"
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void gl_SetTextureMode(int type);
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