Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts: # src/CMakeLists.txt # src/gl/renderer/gl_renderer.h # src/gl/scene/gl_portal.cpp # src/gl/scene/gl_scene.cpp
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commit
0dcc6ec6d3
383 changed files with 373 additions and 2101 deletions
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@ -26,12 +26,8 @@
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*/
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#include "gl/system/gl_system.h"
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#include "i_time.h"
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#include "gi.h"
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#include "m_png.h"
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#include "m_random.h"
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#include "st_stuff.h"
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#include "dobject.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "r_data/r_interpolate.h"
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@ -40,11 +36,9 @@
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#include "p_effect.h"
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#include "sbar.h"
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#include "po_man.h"
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#include "r_utility.h"
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#include "p_local.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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@ -59,11 +53,8 @@
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_portal.h"
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#include "gl/scene/gl_scenedrawer.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/stereo3d/gl_stereo3d.h"
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#include "gl/stereo3d/scoped_view_shifter.h"
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#include "gl/textures/gl_material.h"
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#include "gl/utility/gl_clock.h"
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//==========================================================================
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//
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@ -269,9 +260,9 @@ void GLSceneDrawer::CreateScene()
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// These cannot be multithreaded when the time comes because all these depend
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// on the global 'validcount' variable.
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gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
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gl_drawinfo->HandleMissingTextures(in_area); // Missing upper/lower textures
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gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
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gl_drawinfo->ProcessSectorStacks(); // merge visplanes of sector stacks
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gl_drawinfo->ProcessSectorStacks(in_area); // merge visplanes of sector stacks
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GLRenderer->mVBO->Unmap();
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ProcessAll.Unclock();
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