- add wipe transition support to the screenjob runner.
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6 changed files with 39 additions and 6 deletions
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@ -2972,6 +2972,11 @@ static void System_StartCutscene(bool blockui)
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gameaction = blockui ? ga_intro : ga_intermission;
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}
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static void System_SetTransition(int type)
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{
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if (type != wipe_None) wipegamestate = type == wipe_Burn? GS_FORCEWIPEBURN : type == wipe_Fade? GS_FORCEWIPEFADE : GS_FORCEWIPEMELT;
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}
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bool CheckSkipGameOptionBlock(const char* str);
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@ -3025,6 +3030,7 @@ static int D_DoomMain_Internal (void)
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nullptr,
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System_ToggleFullConsole,
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System_StartCutscene,
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System_SetTransition,
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};
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