- Fixed: Timidity::Renderer::reset_voices() must completely zero the
voices. Because this wasn't done, note_on() could try to access the sample for a voice that had never been played yet and access random memory. There may be other places where it's a problem, but this is where I noticed it, by chance. SVN r1182 (trunk)
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3 changed files with 10 additions and 6 deletions
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@ -2818,7 +2818,7 @@ static void P_GroupLines (bool buildmap)
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Printf ("---Group Lines Times---\n");
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for (i = 0; i < 7; ++i)
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{
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Printf (" time %d:%9.4f ms\n", i, times[i].Time() * 1e3);
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Printf (" time %d:%9.4f ms\n", i, times[i].TimeMS());
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}
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}
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}
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@ -3553,7 +3553,7 @@ void P_SetupLevel (char *lumpname, int position)
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"init polys",
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"precache"
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};
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Printf ("Time%3d:%9.4f ms (%s)\n", i, times[i].Time() * 1e3, timenames[i]);
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Printf ("Time%3d:%9.4f ms (%s)\n", i, times[i].TimeMS(), timenames[i]);
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}
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}
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MapThingsConverted.Clear();
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