- Quoth Gez:
* when a logical condition was rewritten and inverted, one of the boolean test wasn't inverted along the rest. So the "monster must not be a player" was accidentally changed into "monster must be a player", which is usually going to be false... There's another minor, but related issue. SVN r1948 (trunk)
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3 changed files with 6 additions and 2 deletions
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@ -2545,6 +2545,10 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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S_Sound (corpsehit, CHAN_BODY, "vile/raise", 1, ATTN_IDLE);
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info = corpsehit->GetDefault ();
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if (corpsehit->state == corpsehit->FindState(NAME_GenericCrush))
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{
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corpsehit->Translation = info->Translation; // Clean up bloodcolor translation from crushed corpses
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}
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if (ib_compatflags & BCOMPATF_VILEGHOSTS)
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{
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corpsehit->height <<= 2;
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@ -2563,7 +2567,6 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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corpsehit->RenderStyle = STYLE_Translucent;
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}
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}
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corpsehit->Translation = info->Translation; // Clean up bloodcolor translation from crushed corpses
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}
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else
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{
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