- Quoth Gez:
* when a logical condition was rewritten and inverted, one of the boolean test wasn't inverted along the rest. So the "monster must not be a player" was accidentally changed into "monster must be a player", which is usually going to be false... There's another minor, but related issue. SVN r1948 (trunk)
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3 changed files with 6 additions and 2 deletions
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@ -1018,7 +1018,7 @@ bool AActor::Grind(bool items)
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if (state == NULL // Only use the default crushed state if:
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&& !(flags & MF_NOBLOOD) // 1. the monster bleeeds,
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&& (i_compatflags & COMPATF_CORPSEGIBS) // 2. the compat setting is on,
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&& player != NULL) // 3. and the thing isn't a player.
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&& player == NULL) // 3. and the thing isn't a player.
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{
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isgeneric = true;
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state = FindState(NAME_GenericCrush);
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