Merge branch 'master' into texture_rework
This commit is contained in:
commit
0eb68177ca
13 changed files with 41 additions and 23 deletions
|
|
@ -1251,7 +1251,7 @@ void HWSprite::ProcessParticle (HWDrawInfo *di, particle_t *particle, sector_t *
|
|||
z1=z-scalefac;
|
||||
z2=z+scalefac;
|
||||
|
||||
depth = FloatToFixed((x - vp.Pos.X) * vp.TanCos + (y - vp.Pos.Y) * vp.TanSin);
|
||||
depth = (float)((x - vp.Pos.X) * vp.TanCos + (y - vp.Pos.Y) * vp.TanSin);
|
||||
|
||||
actor=nullptr;
|
||||
this->particle=particle;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue