- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
This commit is contained in:
parent
f70d0a6ced
commit
0ebe98d1e0
6 changed files with 47 additions and 13 deletions
|
|
@ -133,9 +133,11 @@ void gl_GenerateGlobalBrightmapFromColormap()
|
|||
if (lump == -1) lump = Wads.CheckNumForName("COLORMAP", ns_colormaps);
|
||||
if (lump == -1) return;
|
||||
FMemLump cmap = Wads.ReadLump(lump);
|
||||
FMemLump palette = Wads.ReadLump("PLAYPAL");
|
||||
uint8_t palbuffer[768];
|
||||
ReadPalette(Wads.CheckNumForName("PLAYPAL"), palbuffer);
|
||||
|
||||
const unsigned char *cmapdata = (const unsigned char *)cmap.GetMem();
|
||||
const unsigned char *paldata = (const unsigned char *)palette.GetMem();
|
||||
const uint8_t *paldata = palbuffer;
|
||||
|
||||
const int black = 0;
|
||||
const int white = ColorMatcher.Pick(255,255,255);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue