- create a renderer backend based on softpoly's drawers
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21 changed files with 1317 additions and 9 deletions
131
src/rendering/polyrenderer/backend/poly_hwtexture.cpp
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131
src/rendering/polyrenderer/backend/poly_hwtexture.cpp
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#include "templates.h"
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#include "c_cvars.h"
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#include "r_data/colormaps.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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#include "poly_framebuffer.h"
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#include "poly_hwtexture.h"
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PolyHardwareTexture *PolyHardwareTexture::First = nullptr;
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PolyHardwareTexture::PolyHardwareTexture()
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{
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Next = First;
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First = this;
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if (Next) Next->Prev = this;
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}
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PolyHardwareTexture::~PolyHardwareTexture()
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{
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if (Next) Next->Prev = Prev;
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if (Prev) Prev->Next = Next;
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else First = Next;
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Reset();
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}
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void PolyHardwareTexture::ResetAll()
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{
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for (PolyHardwareTexture *cur = PolyHardwareTexture::First; cur; cur = cur->Next)
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cur->Reset();
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}
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void PolyHardwareTexture::Reset()
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{
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}
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void PolyHardwareTexture::Precache(FMaterial *mat, int translation, int flags)
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{
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#if 0
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int numLayers = mat->GetLayers();
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GetImage(mat->tex, translation, flags);
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for (int i = 1; i < numLayers; i++)
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{
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FTexture *layer;
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auto systex = static_cast<PolyHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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systex->GetImage(layer, 0, mat->isExpanded() ? CTF_Expand : 0);
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}
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#endif
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}
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DCanvas *PolyHardwareTexture::GetImage(const FMaterialState &state)
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{
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if (!mCanvas)
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{
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FMaterial *mat = state.mMaterial;
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FTexture *tex = state.mMaterial->tex;
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int clampmode = state.mClampMode;
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int translation = state.mTranslation;
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if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
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CreateImage(tex, translation, flags);
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}
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return mCanvas.get();
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}
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void PolyHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
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{
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if (!mCanvas || mCanvas->GetWidth() != w || mCanvas->GetHeight() != h)
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{
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mCanvas.reset(new DCanvas(0, 0, texelsize == 4));
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mCanvas->Resize(w, h, false);
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}
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}
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uint8_t *PolyHardwareTexture::MapBuffer()
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{
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return mCanvas->GetPixels();
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}
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unsigned int PolyHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
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{
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return 0;
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}
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void PolyHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
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{
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if (!mCanvas || mCanvas->GetWidth() != w || mCanvas->GetHeight() != h)
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{
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mCanvas.reset(new DCanvas(0, 0, true));
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mCanvas->Resize(w, h, false);
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}
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}
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void PolyHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
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{
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mCanvas.reset(new DCanvas(0, 0, true));
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if (!tex->isHardwareCanvas())
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{
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if (translation <= 0)
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{
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translation = -translation;
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}
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else
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{
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auto remap = TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
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}
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FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
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mCanvas->Resize(texbuffer.mWidth, texbuffer.mHeight, false);
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memcpy(mCanvas->GetPixels(), texbuffer.mBuffer, texbuffer.mWidth * texbuffer.mHeight * 4);
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}
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else
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{
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int w = tex->GetWidth();
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int h = tex->GetHeight();
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mCanvas->Resize(w, h, false);
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}
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}
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