Added tonemapping and sector based exposure control
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parent
69f52cc898
commit
0efee85bd8
12 changed files with 284 additions and 30 deletions
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@ -64,6 +64,7 @@
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#include "gl/shaders/gl_shader.h"
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#include "gl/shaders/gl_bloomshader.h"
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#include "gl/shaders/gl_blurshader.h"
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#include "gl/shaders/gl_tonemapshader.h"
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#include "gl/shaders/gl_presentshader.h"
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#include "gl/textures/gl_texture.h"
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#include "gl/textures/gl_translate.h"
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@ -115,6 +116,7 @@ void FGLRenderer::Initialize()
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mBloomExtractShader = new FBloomExtractShader();
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mBloomCombineShader = new FBloomCombineShader();
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mBlurShader = new FBlurShader();
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mTonemapShader = new FTonemapShader();
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mPresentShader = new FPresentShader();
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// Only needed for the core profile, because someone decided it was a good idea to remove the default VAO.
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@ -168,6 +170,7 @@ FGLRenderer::~FGLRenderer()
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if (mBloomExtractShader) delete mBloomExtractShader;
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if (mBloomCombineShader) delete mBloomCombineShader;
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if (mBlurShader) delete mBlurShader;
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if (mTonemapShader) delete mTonemapShader;
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}
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//==========================================================================
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@ -235,7 +238,10 @@ void FGLRenderer::Begin2D()
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if (FGLRenderBuffers::IsSupported())
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{
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mBuffers->Setup(framebuffer->GetWidth(), framebuffer->GetHeight());
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mBuffers->BindSceneFB();
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if (mDrawingScene2D)
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mBuffers->BindSceneFB();
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else
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mBuffers->BindHudFB();
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glViewport(0, 0, mOutputViewport.width, mOutputViewport.height);
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}
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else
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