- implemented buffers for GL 3.x. These only get mapped during the data collection pass so the order of some things is different here.

This commit is contained in:
Christoph Oelckers 2016-08-29 10:43:03 +02:00
commit 0f0dc2c852
7 changed files with 74 additions and 16 deletions

View file

@ -114,7 +114,7 @@ void FGLRenderer::RenderScreenQuad()
{
mVBO->BindVBO();
gl_RenderState.ResetVertexBuffer();
glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
}
//-----------------------------------------------------------------------------