- implemented buffers for GL 3.x. These only get mapped during the data collection pass so the order of some things is different here.
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7 changed files with 74 additions and 16 deletions
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@ -204,8 +204,12 @@ void gl_LoadExtensions()
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}
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else if (gl.version < 3.0f)
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{
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//if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
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//else gl.glslversion = 0;
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if (CheckExtension("GL_NV_GPU_shader4") || CheckExtension("GL_EXT_GPU_shader4")) gl.glslversion = 1.21f; // for pre-3.0 drivers that support capable hardware. Needed for Apple.
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else
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{
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gl.buffermethod = BM_CLIENTARRAY;
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gl.glslversion = 0;
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}
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if (!CheckExtension("GL_EXT_packed_float")) gl.flags |= RFL_NO_RGBA16F;
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if (!CheckExtension("GL_EXT_packed_depth_stencil")) gl.flags |= RFL_NO_DEPTHSTENCIL;
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