- Add new material shader entries for specular and PBR light modes
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4 changed files with 45 additions and 35 deletions
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@ -991,7 +991,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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{
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// Todo: implement shader selection here
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RenderStyle = LegacyRenderStyles[STYLE_Translucent];
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OverrideShader = gl_fuzztype + 4;
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OverrideShader = SHADER_NoTexture + gl_fuzztype;
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trans = 0.99f; // trans may not be 1 here
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hw_styleflags = STYLEHW_NoAlphaTest;
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}
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