- Add new material shader entries for specular and PBR light modes

This commit is contained in:
Magnus Norddahl 2018-01-21 01:53:44 +01:00
commit 0f69778e23
4 changed files with 45 additions and 35 deletions

View file

@ -991,7 +991,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
{
// Todo: implement shader selection here
RenderStyle = LegacyRenderStyles[STYLE_Translucent];
OverrideShader = gl_fuzztype + 4;
OverrideShader = SHADER_NoTexture + gl_fuzztype;
trans = 0.99f; // trans may not be 1 here
hw_styleflags = STYLEHW_NoAlphaTest;
}