- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.

This commit is contained in:
Christoph Oelckers 2016-04-24 12:15:09 +02:00
commit 0f99d7d73f
21 changed files with 101 additions and 110 deletions

View file

@ -196,8 +196,8 @@ static int WriteSECTORS (FILE *file)
for (int i = 0; i < numsectors; ++i)
{
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZF(sector_t::floor)));
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZF(sector_t::ceiling)));
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor)));
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling)));
uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor)));
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
ms.lightlevel = LittleShort((short)sectors[i].lightlevel);