- process escape sequences for episode and skill names

For these, colorization is a desirable feature.
This commit is contained in:
Christoph Oelckers 2019-03-05 00:22:26 +01:00
commit 0fa4e03db6
3 changed files with 4 additions and 3 deletions

View file

@ -214,7 +214,7 @@ void FMapInfoParser::ParseSkill ()
{
ParseAssign();
sc.MustGetString ();
skill.MenuName = sc.String;
skill.MenuName = strbin1(sc.String);
}
else if (sc.Compare("PlayerClassName"))
{