- process escape sequences for episode and skill names
For these, colorization is a desirable feature.
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3 changed files with 4 additions and 3 deletions
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@ -214,7 +214,7 @@ void FMapInfoParser::ParseSkill ()
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{
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ParseAssign();
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sc.MustGetString ();
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skill.MenuName = sc.String;
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skill.MenuName = strbin1(sc.String);
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}
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else if (sc.Compare("PlayerClassName"))
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{
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