- Fixed: Dead players didn't get the MF_CORPSE flag set.

- Fixed: The internal definition of Floor_LowerToNearest had incorrect parameter
  settings.
- Fixed: Heretic's ActivatedTimeBomb had the same spawn ID as the inventory item.
- fixed: Heretic's mace did not have its spawn ID set.


SVN r1052 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-28 12:24:15 +00:00
commit 0fc5a541b3
8 changed files with 16 additions and 6 deletions

View file

@ -2122,6 +2122,9 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
if (raisestate == NULL)
continue; // monster doesn't have a raise state
if (corpsehit->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
continue; // do not resurrect players
// use the current actor's radius instead of the Arch Vile's default.
fixed_t maxdist = corpsehit->GetDefault()->radius + self->radius;