- Fixed: Dead players didn't get the MF_CORPSE flag set.
- Fixed: The internal definition of Floor_LowerToNearest had incorrect parameter settings. - Fixed: Heretic's ActivatedTimeBomb had the same spawn ID as the inventory item. - fixed: Heretic's mace did not have its spawn ID set. SVN r1052 (trunk)
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8 changed files with 16 additions and 6 deletions
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@ -2122,6 +2122,9 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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if (raisestate == NULL)
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continue; // monster doesn't have a raise state
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if (corpsehit->IsKindOf(RUNTIME_CLASS(APlayerPawn)))
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continue; // do not resurrect players
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// use the current actor's radius instead of the Arch Vile's default.
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fixed_t maxdist = corpsehit->GetDefault()->radius + self->radius;
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