- removed the unused palette parameter from the V_GetColor family of functions.

This commit is contained in:
Christoph Oelckers 2021-08-14 09:56:27 +02:00
commit 109069f718
24 changed files with 53 additions and 56 deletions

View file

@ -1057,7 +1057,7 @@ class GLDefsParser
auto tex = TexMan.GetGameTexture(flump);
sc.MustGetStringName(",");
sc.MustGetString();
PalEntry color = V_GetColor(NULL, sc.String);
PalEntry color = V_GetColor(sc.String);
//sc.MustGetStringName(",");
//sc.MustGetNumber();
if (sc.CheckString(","))
@ -1671,12 +1671,12 @@ class GLDefsParser
else if (sc.Compare("AddColor"))
{
sc.MustGetString();
tm.AddColor = (tm.AddColor & 0xff000000) | (V_GetColor(NULL, sc) & 0xffffff);
tm.AddColor = (tm.AddColor & 0xff000000) | (V_GetColor(sc) & 0xffffff);
}
else if (sc.Compare("ModulateColor"))
{
sc.MustGetString();
tm.ModulateColor = V_GetColor(NULL, sc) & 0xffffff;
tm.ModulateColor = V_GetColor(sc) & 0xffffff;
if (sc.CheckToken(','))
{
sc.MustGetNumber();
@ -1687,7 +1687,7 @@ class GLDefsParser
else if (sc.Compare("BlendColor"))
{
sc.MustGetString();
tm.BlendColor = V_GetColor(NULL, sc) & 0xffffff;
tm.BlendColor = V_GetColor(sc) & 0xffffff;
sc.MustGetToken(',');
sc.MustGetString();
static const char* opts[] = { "none", "alpha", "screen", "overlay", "hardlight", nullptr };

View file

@ -98,11 +98,11 @@ CCMD (testblend)
{
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
{
color = V_GetColorFromString (NULL, colorstring);
color = V_GetColorFromString (colorstring);
}
else
{
color = V_GetColorFromString (NULL, argv[1]);
color = V_GetColorFromString (argv[1]);
}
amt = (float)atof (argv[2]);
if (amt > 1.0f)