- Removed some debug output from SBarInfo::ParseSBarInfo().
- Fixed: Heretic linetype translations included the wrong file. - Removed all 2D sound positioning code from s_sound.cpp. Everything uses FMOD's 3D engine now. - Removed all the channel selection code from s_sound.cpp. FMOD has code to handle this sort of thing, so let's use it. - Replaced S_StopSoundID() with S_CheckSingular(). There is no longer a limit on the number of copies of a particular sound that can be playing at once, aside from Strife's special singular sounds. (Sorry, Heretic and Hexen.) Consequently, the SNDINFO $limit command is now ignored. - Removed ATTN_SURROUND, since FMOD Ex doesn't exactly support it, and it only worked as intended on stereo speakers anyway. - Cleaned out ancient crud from i_sound.cpp. SVN r826 (trunk)
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26 changed files with 874 additions and 1064 deletions
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@ -1951,7 +1951,7 @@ void M_QuitResponse(int ch)
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{
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if (gameinfo.quitSound)
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{
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S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_SURROUND);
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S_Sound (CHAN_VOICE, gameinfo.quitSound, 1, ATTN_NONE);
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I_WaitVBL (105);
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}
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}
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